250,556 research outputs found
Internet gambling: an overview of psychosocial impacts
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence
studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling is not a eause for concern at present. However, this seems likely to change as more people start to use the Internet for leisure activities. After a brief overview of gambling technologies and deregulation issues, this paper examines the impact of
technology on gambling by highlighting salient factors in the rise of Intemet gambling (i.e., accessibility, affordability, anonymity, convenience, escape immersion/dissociation, disinhibition, event frequency, asociability, interactivity, and simulation). The paper
also overviews some of the main social impacts surrounding Intemet gambling, such as protection of the vulnerable, Intemet gambling in the workplace, electronic cash, and
unscrupulous operators. Recommendations for Internet gambling operators are also provided
Everyday gambling in New Zealand
There is a sizeable body of statistics on gambling in New Zealand which points albeit unintentionally - to the everyday status of this activity. Max Abbott and Rachel Volberg, two leading figures in the rapidly growing discipline of gambling studies, note that in 15 short years there have been no less than seven surveys on gambling in New Zealand (not including a large number of university theses). These include three assessments of people's participation in gambling by the Department of Internal Affairs, plus two surveys funded by the department focusing on problem gambling. To these can be added one conducted by a regional health authority, North Health, under contract to the Committee on Problem Gambling Management and one conducted on behalf of the Casino Control Authority. This much research on gambling should suggest to the reader that there is something about gambling that piques the interest of government bureaucrats and agencies. Here the frequency of the phrase `problem gambling' is the giveaway. In this section we will review some of the findings of this research and cover its more pathological rationale later
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Impact of gambling technologies in a multi-media world
In many countries there appears to be a slow shift from gambling being taken out of gambling environments and into the home and the workplace. Historically, what we have witnessed is a shift from destination resorts (such as Las Vegas and Atlantic City) to individual gaming establishments in most major cities (e.g., betting shops, casinos, amusement arcades, bingo halls). More recently there has been a large increase in single site gambling opportunities (e.g., slot machines in non-gaming venues, lottery tickets sold in mainstream retail outlets), to gambling from home or work (e.g., Internet gambling, i-TV gambling)
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The implications of real-time behavioural tracking
In contrast to offline gambling, behavioural tracking presents an opportunity for gaming operators and researchers to examine the actual and real-time behaviour engaged in by gamblers. To date, almost all diagnostic screening instruments contain criteria that are a mixture of statements about actual problem gambling behaviour, accompanied by criteria relating to the negative associated consequences of gambling. If problem gambling can be identified online without the use of diagnostic gambling screens, then this may have implications for the development of problem gambling screening instruments in the future
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A pilot study of problem gambling among student online gamblers: mood states as predictors of problematic behaviour
Within the last decade, interest in online gambling has increased. This pilot study examined online gambling among students to identify the extent to which student Internet gamblers manifest a propensity for problem gambling and to understand if mood states at various times are predictors of problem gambling. A questionnaire was administered to 127 student Internet gamblers. In addition to questions asking for basic demographic data, the questionnaire included the Positive and Negative Affect Schedule (PANAS) and the South Oaks Gambling Screen (SOGS). Results showed that approximately one in five online gamblers (19%) was defined as a probable pathological gambler using the SOGS. Among this sample, results also showed that problem gambling was best predicted by negative mood states after gambling online and negative mood states more generally
Ya got ta know when ta hold ‘em: Maori women and gambling
Gambling among Maori women is under-researched. In this study, I interviewed thirty Maori
women to investigate how they got involved in gambling, what maintained their gambling and
what they thought might help to moderate their gambling. I found that the whanau was central
to understanding these issues. As children, my participants were exposed to gambling within
their whanau. As adults, whanau and other social support relationships were an integral part of
their gambling, which most commonly occurred in the context of card schools and housie. A
sense of reciprocity was important in both forms of gambling. Card schools were reported to be
close-knit groups within which the money circulated, giving all a chance to win. By playing
housie, the women felt that they were contributing to the welfare of their marae. Through the
social bonds of gambling and the acquisition of skills, gambling contributed to these women’s
sense of identity. On the other hand, financial and relationship difficulties were identified as
negative consequences of gambling. The women felt there was a need for Maori-focused
services for problem gambling
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Betting shops and crime: is there a relationship?
Gambling and its link with criminal activity is an area of growing research interest. Studies from various regions worldwide have suggested an association between criminal activity and easily accessible gambling, yet, despite growth in the commercial gambling industry, relatively little is known about the nature, extent or impact of gambling-related crime. Such information is critical in the current UK climate as some gambling establishments (particularly betting shops) are prevented from getting operating licenses on the basis of police objections that they are likely to become ‘crime hotspots’. Therefore, this paper briefly overviews to what extent betting shops cause, facilitate, or attract crime. It is concluded that only two types of betting shops can realistically be associated with crime arising from problem gamblers who use their premises and with criminal behaviour occurring within or in the immediate environment of the premises itself. Although a few studies have shown associations between gambling and crime there is no empirical evidence showing that gambling venues (including betting shops) cause crime. Most of the empirical evidence concerning the relationship between crime and gambling concerns the criminal consequences of problem gambling (including those ‘addicted’ to gambling). In order to be a cause of crime, betting shops must be both a necessary and sufficient condition for the crimes in question to occur. This paper finds that they are neither
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