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    From Global, Finite-Time, Linear Computations to Local, Edge-Based Interaction Rules

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    © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.DOI: 10.1109/TAC.2014.2380643A network of locally interacting agents can be thought of as performing a distributed computation. But not all computations can be faithfully distributed. This paper investigates which global, linear transformations can be computed in finite time using local rules with time varying weights, i.e., rules which rely solely on information from adjacent nodes in a network. The main result states that a linear transformation is computable in finite time using local rules if and only if the transformation has positive determinant. An optimal control problem is solved for finding the local interaction rules, and simulations are performed to elucidate how optimal solutions can be obtained

    From Global, Finite-Time, Linear Computations to Local, Edge-Based Interaction Rules

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