27,412 research outputs found

    Friendship Networks

    Get PDF
    Building upon a long tradition in sociology, economists have recently turned their attention to the analysis of social networks. The present paper adds to this emerging literature by proposing a different approach to social-network formation. As in the model of Jackson and Wolinsky (1996), formation of a link between two individuals requires two-sided investments in the present framework. But in contrast to their approach, where the required investments are exogenously specified and link formation is deterministic, the level of individual investment is a decision variable in the present model and link formation is stochastic. Thus, the probability that a link is formed between two individuals depends on the ``effort" both agents devote to creating the link. These effort levels are chosen noncooperatively via Nash behavior. As in the Jackson-Wolinsky model, indirect links are worth less than direct linkages to other individuals. But, in contrast to their assumption of a smooth benefit decay as link distance increases, the present framework assumes that benefits are zero when more than two links are involved. The model can be viewed as a portrayal of friendship networks. For two individuals to form a friendship, each must exert effort, which could involve inviting the other person to dinner at his house, arranging other types of social outings, or buying gifts on special occasions. Effort creates ``direct" friendships, and the combination of such links leads to ``indirect" friendships. Concretely, a particular individual may invite all of his direct friends to a dinner party at his house, and through socializing with one another, these people enjoy indirect friendships. The paper analyzes the effort externalities that are present in the model, showing the effort levels are universally too low. In addition, the analysis explores the effect of several types of asymmetries on the network structure, as reflected in effort levels and the probability of link formation.social networks

    More than a Match: The Role of Football in Britain’s Deaf Community

    Get PDF
    The University of Central Lancashire has undertaken a major research project into the role of football within the deaf community in Britain. As well as reconstructing the long history of deaf involvement in football for the first time, the project has also focused on the way in which football has provided deaf people with a means of developing and maintaining social contacts within the community, and of expressing the community’s cultural values. This article will draw on primary data gathered from interviews conducted with people involved in deaf football in a variety of capacities. During the course of these interviews, a number of themes and issues emerged relating to the values and benefits those involved with deaf football place on the game, and it is these which are explored here

    Gerontology Theory Communicated in the Primary Grades through Picture Books

    Get PDF
    Educational Objectives 1. To recognize children’s first literature as a means of socialization to aging and older people. 2. To identify children’s books that reflect basic principles of gerontology theory. 3. To help primary school teachers, grandparents, and others interested in human development use books and activities to capture children’s attention. 4. To identify a unit of six brief, overlapping modules, each with objectives, activities, and recommended readings

    Gender swapping and socialising in cyberspace: an exploratory study

    Get PDF
    Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of online gaming (e.g., typical playing behavior) in the lives of online gamers, (b) the effect of online socializing in the lives of gamers, and (c) why people engage in gender swapping. A self-selecting sample of 119 online gamers ranging from 18 to 69 years (M = 28.5 years) completed a questionnaire. The results showed that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had engaged in gender swapping, and it is suggested that the online female persona has a number of positive social attributes in a male-oriented environment

    Estimating the heterogeneous relationship between peer drinking and youth alcohol consumption in Chile using propensity score stratification

    Get PDF
    When estimating the association between peer and youth alcohol consumption, it is critical to account for possible differential levels of response to peer socialization processes across youth, in addition to variability in individual, family, and social factors. Failure to account for intrinsic differences in youth's response to peers may pose a threat of selection bias. To address this issue, we used a propensity score stratification method to examine whether the size of the association between peer and youth drinking is contingent upon differential predicted probabilities of associating with alcohol-consuming friends. Analyzing a Chilean youth sample (N = 914) of substance use, we found that youths are susceptible to the detrimental role of peer drinkers, but the harmful relationship with one's own drinking behavior may be exacerbated among youth who already have a high probability of socializing with peers who drink. In other words, computing a single weighted-average estimate for peer drinking would have underestimated the detrimental role of peers, particularly among at-risk youths, and overestimated the role of drinking peers among youths who are less susceptible to peer socialization processes. Heterogeneous patterns in the association between peer and youth drinking may shed light on social policies that target at-risk youths.We are extremely grateful to the youth and their families in Santiago, Chile for taking the time to participate in this study. This study received support from U.S. National Institute on Drug Abuse (R01 DAD21181), National Institute of Child Health and Human Development (R01-HD-074603-01), and the Vivian A. and James L. Curtis School of Social Work Research and Training Center, University of Michigan. (R01 DAD21181 - U.S. National Institute on Drug Abuse; R01-HD-074603-01 - National Institute of Child Health and Human Development; Vivian A. and James L. Curtis School of Social Work Research and Training Center, University of Michigan

    Let the Games Begin

    Get PDF
    Presents findings from surveys conducted in 2002 among students from 27 colleges and universities. Looks at college students' use of video, computer, and online games, and the impact of that use on their everyday life

    Social Networking Websites and Teens

    Get PDF
    Presents findings from a survey that examines how Americans ages 12-17 use online networking to make new friends and maintain existing personal relationships. Explores attitudes toward restricting access to personal online profile information
    corecore