733,976 research outputs found

    Formal Design of Asynchronous Fault Detection and Identification Components using Temporal Epistemic Logic

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    Autonomous critical systems, such as satellites and space rovers, must be able to detect the occurrence of faults in order to ensure correct operation. This task is carried out by Fault Detection and Identification (FDI) components, that are embedded in those systems and are in charge of detecting faults in an automated and timely manner by reading data from sensors and triggering predefined alarms. The design of effective FDI components is an extremely hard problem, also due to the lack of a complete theoretical foundation, and of precise specification and validation techniques. In this paper, we present the first formal approach to the design of FDI components for discrete event systems, both in a synchronous and asynchronous setting. We propose a logical language for the specification of FDI requirements that accounts for a wide class of practical cases, and includes novel aspects such as maximality and trace-diagnosability. The language is equipped with a clear semantics based on temporal epistemic logic, and is proved to enjoy suitable properties. We discuss how to validate the requirements and how to verify that a given FDI component satisfies them. We propose an algorithm for the synthesis of correct-by-construction FDI components, and report on the applicability of the design approach on an industrial case-study coming from aerospace.Comment: 33 pages, 20 figure

    The role of task repetition in L2 acquisition

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    The use of tasks in language teaching has been demonstrated to be beneficial as it provides learners with the opportunity to develop their interlanguage by means of conversational interaction. However, as tasks are meaning-based activities, task-based language teaching has been criticized for disregarding the formal aspects of language. Recent research on second language acquisition has included variables in task design which allow learners enrolled in communicative language learning courses to develop both meaning and form in their second language (L2). Task repetition, which consists in the repetition of the same or slightly altered task at intervals of time, is one of these variables and the focus of the present paper. The aim of the paper is to show, from a theoretical and empirical perspective, that task repetition encourages learners to focus on the form of their speech and thus, to develop their L2 in terms of overall proficiency, complexity, accuracy, and fluency among others. This will be done by summarizing the most important research on the effects of task repetition in second language acquisition in different settings (second language vs. foreign language contexts) and with different participants (adult learners and child learners). Furthermore, and in order to offer the reader a full picture of the role of task repetition in language learning, the paper presents some interesting emerging research lines on the topic, such as the application of task repetition to writing tasks, individual differences and the relationship between task repetition and working memory capacity, and, finally, learners’ and teachers’ perceptions. As will be shown, the findings reported in these studies support the freeing-up effect of task repetition and, thus, that task repetition facilitates L2 acquisition. In view of these results, one could recommend that task repetition be included among the activities used in language classrooms, especially in task-based language teaching contexts

    An Evaluation of Communication Protocol Languages for Engineering Multiagent Systems

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    Communication protocols are central to engineering decentralized multiagent systems. Modern protocol languages are typically formal and address aspects of decentralization, such as asynchrony. However, modern languages differ in important ways in their basic abstractions and operational assumptions. This diversity makes a comparative evaluation of protocol languages a challenging task. We contribute a rich evaluation of diverse and modern protocol languages. Among the selected languages, Scribble is based on session types; Trace-C and Trace-F on trace expressions; HAPN on hierarchical state machines, and BSPL on information causality. Our contribution is four-fold. One, we contribute important criteria for evaluating protocol languages. Two, for each criterion, we compare the languages on the basis of whether they are able to specify elementary protocols that go to the heart of the criterion. Three, for each language, we map our findings to a canonical architecture style for multiagent systems, highlighting where the languages depart from the architecture. Four, we identify design principles for protocol languages as guidance for future research

    CoFI: The Common Framework Initiative for Algebraic Specification and Development

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    An open collaborative effort has been initiated: to design acommon framework for algebraic specification and development of software. The rationale behind this initiative is that the lack of such a common framework greatly hinders the dissemination and application of researchresults in algebraic specification. In particular, the proliferationof specification languages, some differing in only quite minor ways from each other, is a considerable obstacle for the use of algebraic methods in industrial contexts, making it difficult to exploit standard examples, case studies and training material. A common framework with widespread acceptancethroughout the research community is urgently needed.The aim is to base the common framework as much as possible on a critical selection of features that have already been explored in various contexts. The common framework will provide a family of specificationlanguages at different levels: a central, reasonably expressive language, called CASL, for specifying (requirements, design, and architecture of) conventional software; restrictions of CASL to simpler languages, for use primarily in connection with prototyping and verification tools; and extensionsof CASL, oriented towards particular programming paradigms,such as reactive systems and object-based systems. It should also be possibleto embed many existing algebraic specification languages in members of the CASL family. A tentative design for CASL has already been proposed. Task groupsare studying its formal semantics, tool support, methodology, and other aspects, in preparation for the finalization of the design

    A survey of agent-oriented methodologies

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    This article introduces the current agent-oriented methodologies. It discusses what approaches have been followed (mainly extending existing object oriented and knowledge engineering methodologies), the suitability of these approaches for agent modelling, and some conclusions drawn from the survey

    Modelling rational user behaviour as games between an angel and a demon

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    Formal models of rational user behavior are essential for user-centered reasoning about interactive systems. At an abstract level, planned behavior and reactive behavior are two important aspects of the rational behavior of users for which existing cognitive modeling approaches are too detailed. In this paper, we propose a novel treatment of these aspects within our formal framework of cognitively plausible behavior. We develop an abstract, formal model of rational behavior as a game between two opponents. Intuitively, an Angel abstractly represents the planning aspects, whereas a Demon represents the reactive aspects of user behavior. The formalization is carried out within the MOCHA framework and is illustrated by simple examples of interactive tasks

    A Framework for Exploring and Evaluating Mechanics in Human Computation Games

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    Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and tasks. We propose a formal representation of the mechanics in HCGs, providing a structural breakdown to visualize, compare, and explore the space of HCG mechanics. We present a methodology based on small-scale design experiments using fixed tasks while varying game elements to observe effects on both the player experience and the human computation task completion. Finally we discuss applications of our framework using comparisons of prior HCGs and recent design experiments. Ultimately, we wish to enable easier exploration and development of HCGs, helping these games provide meaningful player experiences while solving difficult problems.Comment: 11 pages, 5 figure

    GTA: Groupware task analysis Modeling complexity

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    The task analysis methods discussed in this presentation stem from Human-Computer Interaction (HCI) and Ethnography (as applied for the design of Computer Supported Cooperative Work CSCW), different disciplines that often are considered conflicting approaches when applied to the same design problems. Both approaches have their strength and weakness, and an integration of them does add value to the early stages of design of cooperation technology. In order to develop an integrated method for groupware task analysis (GTA) a conceptual framework is presented that allows a systematic perspective on complex work phenomena. The framework features a triple focus, considering (a) people, (b) work, and (c) the situation. Integrating various task-modeling approaches requires vehicles for making design information explicit, for which an object oriented formalism will be suggested. GTA consists of a method and framework that have been developed during practical design exercises. Examples from some of these cases will illustrate our approach
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