13,550 research outputs found
Hikester - the event management application
Today social networks and services are one of the most important part of our
everyday life. Most of the daily activities, such as communicating with
friends, reading news or dating is usually done using social networks. However,
there are activities for which social networks do not yet provide adequate
support. This paper focuses on event management and introduces "Hikester". The
main objective of this service is to provide users with the possibility to
create any event they desire and to invite other users. "Hikester" supports the
creation and management of events like attendance of football matches, quest
rooms, shared train rides or visit of museums in foreign countries. Here we
discuss the project architecture as well as the detailed implementation of the
system components: the recommender system, the spam recognition service and the
parameters optimizer
Snap-n-Snack: a Food Image Recognition Application
Many people desire to be informed about the nutritional specifics of the food they consume. Current popular dietary tracking methods are too slow and tedious for a lot of consumers due to requiring manual data entry for everything eaten. We propose a system that will take advantage of image recognition and the internal camera of Android phones to identify food based off of a picture of a user’s plate. Over the course the last year, we trained an object detection model with images of different types of food, built a mobile application around it, and tested their integration and performance. We believe that our program meets the requirements we set out for it at its conception and delivers a simple, fast, and efficient way of tracking one’s diet
Enhancing Clinical Learning Through an Innovative Instructor Application for ECMO Patient Simulators
© 2018 The Authors. Reprinted by permission of SAGE PublicationsBackground. Simulation-based learning (SBL) employs the synergy between technology and people to immerse learners in highly-realistic situations in order to achieve quality clinical education. Due to the ever-increasing popularity of extracorporeal membrane oxygenation (ECMO) SBL, there is a pressing need for a proper technological infrastructure that enables high-fidelity simulation to better train ECMO specialists to deal with related emergencies. In this article, we tackle the control aspect of the infrastructure by presenting and evaluating an innovative cloud-based instructor, simulator controller, and simulation operations specialist application that enables real-time remote control of fullscale immersive ECMO simulation experiences for ECMO specialists as well as creating custom simulation scenarios for standardized training of individual healthcare professionals or clinical teams. Aim. This article evaluates the intuitiveness, responsiveness, and convenience of the ECMO instructor application as a viable ECMO simulator control interface. Method. A questionnaire-based usability study was conducted following institutional ethical approval. Nineteen ECMO practitioners were given a live demonstration of the instructor application in the context of an ECMO simulator demonstration during which they also had the opportunity to interact with it. Participants then filled in a questionnaire to evaluate the ECMO instructor application as per intuitiveness, responsiveness, and convenience. Results. The collected feedback data confirmed that the presented application has an intuitive, responsive, and convenient ECMO simulator control interface. Conclusion. The present study provided evidence signifying that the ECMO instructor application is a viable ECMO simulator control interface. Next steps will comprise a pilot study evaluating the educational efficacy of the instructor application in the clinical context with further technical enhancements as per participants’ feedback.Peer reviewedFinal Accepted Versio
Bronco Books: Textbook E-commerce Platform
College students purchase textbooks for the classes they take every quarter, but current solutions for selling back those textbooks are insufficient, requiring that the student pay to utilize the selling platforms or that the student build rapport within a given community. Our project, Bronco Books, offers a solution by being a native mobile application open to only SCU students. Bronco Books will be free to access and will act as an e-commerce platform where students go to sell their textbooks. We were motivated to create Bronco Books primarily because we wanted to help alleviate the financial burden that comes with purchasing textbooks. This document covers the requirements, use cases, and activity diagrams for Bronco Books. We also explain our rationale behind some of our design decisions, such as the technologies we will be using for this project, and our followed timeline. We conclude the document by discussing the lessons we learned and the developmental future of Bronco Books
Solemate: A Music App for Runners
Solemate is a mobile application designed to enhance the running experience through music. Our feed-forward algorithm sets the runner’s pace by playing music that varies in tempo. By encouraging the user to match their steps to the beat, our application cultivates a run that feels natural and inspires intrinsic motivation, especially for the beginner runner
SpotMe Emergency Location Service
This document delves into our disaster relief application that allows people who are helpless due to a natural disaster to find a way out and get help. The purpose of this document is to explain how the application works, but more specifically the design of the application, use cases, and conceptual models. Starting with a brief introduction, this paper will dive into the necessary requirements needed to build an application at this scale while presenting several use cases. To help the reader understand the application at a finer detail, activity diagrams will be shown along with models. Lastly, the document will cover what technologies will need to be used as well as a test plan and risk analysis
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