113,371 research outputs found

    Defining the Pose of any 3D Rigid Object and an Associated Distance

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    The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for objects with proper symmetries -- which are common among man-made objects.In this article, we define pose as a distinguishable static state of an object, and equate a pose with a set of rigid transformations. Based solely on geometric considerations, we propose a frame-invariant metric on the space of possible poses, valid for any physical rigid object, and requiring no arbitrary tuning. This distance can be evaluated efficiently using a representation of poses within an Euclidean space of at most 12 dimensions depending on the object's symmetries. This makes it possible to efficiently perform neighborhood queries such as radius searches or k-nearest neighbor searches within a large set of poses using off-the-shelf methods. Pose averaging considering this metric can similarly be performed easily, using a projection function from the Euclidean space onto the pose space. The practical value of those theoretical developments is illustrated with an application of pose estimation of instances of a 3D rigid object given an input depth map, via a Mean Shift procedure

    Do-It-Yourself Single Camera 3D Pointer Input Device

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    We present a new algorithm for single camera 3D reconstruction, or 3D input for human-computer interfaces, based on precise tracking of an elongated object, such as a pen, having a pattern of colored bands. To configure the system, the user provides no more than one labelled image of a handmade pointer, measurements of its colored bands, and the camera's pinhole projection matrix. Other systems are of much higher cost and complexity, requiring combinations of multiple cameras, stereocameras, and pointers with sensors and lights. Instead of relying on information from multiple devices, we examine our single view more closely, integrating geometric and appearance constraints to robustly track the pointer in the presence of occlusion and distractor objects. By probing objects of known geometry with the pointer, we demonstrate acceptable accuracy of 3D localization.Comment: 8 pages, 6 figures, 2018 15th Conference on Computer and Robot Visio

    Tele-autonomous control involving contacts: The applications of a high precision laser line range sensor

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    The object localization algorithm based on line-segment matching is presented. The method is very simple and computationally fast. In most cases, closed-form formulas are used to derive the solution. The method is also quite flexible, because only few surfaces (one or two) need to be accessed (sensed) to gather necessary range data. For example, if the line-segments are extracted from boundaries of a planar surface, only parameters of one surface and two of its boundaries need to be extracted, as compared with traditional point-surface matching or line-surface matching algorithms which need to access at least three surfaces in order to locate a planar object. Therefore, this method is especially suitable for applications when an object is surrounded by many other work pieces and most of the object is very difficult, is not impossible, to be measured; or when not all parts of the object can be reached. The theoretical ground on how to use line range sensor to located an object was laid. Much work has to be done in order to be really useful

    Difficult forms: critical practices of design and research

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    As a kind of 'criticism from within', conceptual and critical design inquire into what design is about – how the market operates, what is considered 'good design', and how the design and development of technology typically works. Tracing relations of conceptual and critical design to (post-)critical architecture and anti-design, we discuss a series of issues related to the operational and intellectual basis for 'critical practice', and how these might open up for a new kind of development of the conceptual and theoretical frameworks of design. Rather than prescribing a practice on the basis of theoretical considerations, these critical practices seem to build an intellectual basis for design on the basis of its own modes of operation, a kind of theoretical development that happens through, and from within, design practice and not by means of external descriptions or analyses of its practices and products
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