10,253 research outputs found
Geodesic-Preserving Polygon Simplification
Polygons are a paramount data structure in computational geometry. While the
complexity of many algorithms on simple polygons or polygons with holes depends
on the size of the input polygon, the intrinsic complexity of the problems
these algorithms solve is often related to the reflex vertices of the polygon.
In this paper, we give an easy-to-describe linear-time method to replace an
input polygon by a polygon such that (1)
contains , (2) has its reflex
vertices at the same positions as , and (3) the number of vertices
of is linear in the number of reflex vertices. Since the
solutions of numerous problems on polygons (including shortest paths, geodesic
hulls, separating point sets, and Voronoi diagrams) are equivalent for both
and , our algorithm can be used as a preprocessing
step for several algorithms and makes their running time dependent on the
number of reflex vertices rather than on the size of
Approximating the Maximum Overlap of Polygons under Translation
Let and be two simple polygons in the plane of total complexity ,
each of which can be decomposed into at most convex parts. We present an
-approximation algorithm, for finding the translation of ,
which maximizes its area of overlap with . Our algorithm runs in
time, where is a constant that depends only on and .
This suggest that for polygons that are "close" to being convex, the problem
can be solved (approximately), in near linear time
Computing a rectilinear shortest path amid splinegons in plane
We reduce the problem of computing a rectilinear shortest path between two
given points s and t in the splinegonal domain \calS to the problem of
computing a rectilinear shortest path between two points in the polygonal
domain. As part of this, we define a polygonal domain \calP from \calS and
transform a rectilinear shortest path computed in \calP to a path between s and
t amid splinegon obstacles in \calS. When \calS comprises of h pairwise
disjoint splinegons with a total of n vertices, excluding the time to compute a
rectilinear shortest path amid polygons in \calP, our reduction algorithm takes
O(n + h \lg{n}) time. For the special case of \calS comprising of concave-in
splinegons, we have devised another algorithm in which the reduction procedure
does not rely on the structures used in the algorithm to compute a rectilinear
shortest path in polygonal domain. As part of these, we have characterized few
of the properties of rectilinear shortest paths amid splinegons which could be
of independent interest
Toric surface codes and Minkowski sums
Toric codes are evaluation codes obtained from an integral convex polytope and finite field \F_q. They are, in a sense, a natural
extension of Reed-Solomon codes, and have been studied recently by J. Hansen
and D. Joyner. In this paper, we obtain upper and lower bounds on the minimum
distance of a toric code constructed from a polygon by
examining Minkowski sum decompositions of subpolygons of . Our results give
a simple and unifying explanation of bounds of Hansen and empirical results of
Joyner; they also apply to previously unknown cases.Comment: 15 pages, 7 figures; This version contains some minor editorial
revisions -- to appear SIAM Journal on Discrete Mathematic
Covering the Boundary of a Simple Polygon with Geodesic Unit Disks
We consider the problem of covering the boundary of a simple polygon on n
vertices using the minimum number of geodesic unit disks. We present an O(n
\log^2 n+k) time 2-approximation algorithm for finding the centers of the
disks, with k denoting the number centers found by the algorithm
Cyclic schedules for r irregularly occurring event
Consider r irregular polygons with vertices on some circle. Authors explains how the polygons should be arranged to minimize some criterion function depending on the distances between adjacent vertices. A solution of this problem is given. It is based on a decomposition of the set of all schedules into local regions in which the optimization problem is convex. For the criterion functions minimize the maximum distance and maximize the minimum distance the local optimization problems are related to network flow problems which can be solved efficiently. If the sum of squared distances is to be minimized a locally optimal solution can be found by solving a system of linear equations. For fixed r the global problem is polynomially solvable for all the above-mentioned objective functions. In the general case, however, the global problem is NP-hard
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