18,840 research outputs found

    RoboTSP - A Fast Solution to the Robotic Task Sequencing Problem

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    In many industrial robotics applications, such as spot-welding, spray-painting or drilling, the robot is required to visit successively multiple targets. The robot travel time among the targets is a significant component of the overall execution time. This travel time is in turn greatly affected by the order of visit of the targets, and by the robot configurations used to reach each target. Therefore, it is crucial to optimize these two elements, a problem known in the literature as the Robotic Task Sequencing Problem (RTSP). Our contribution in this paper is two-fold. First, we propose a fast, near-optimal, algorithm to solve RTSP. The key to our approach is to exploit the classical distinction between task space and configuration space, which, surprisingly, has been so far overlooked in the RTSP literature. Second, we provide an open-source implementation of the above algorithm, which has been carefully benchmarked to yield an efficient, ready-to-use, software solution. We discuss the relationship between RTSP and other Traveling Salesman Problem (TSP) variants, such as the Generalized Traveling Salesman Problem (GTSP), and show experimentally that our method finds motion sequences of the same quality but using several orders of magnitude less computation time than existing approaches.Comment: 6 pages, 7 figures, 1 tabl

    Experience-Based Planning with Sparse Roadmap Spanners

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    We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.Comment: Submitted to ICRA 201

    Motion Planning for Unlabeled Discs with Optimality Guarantees

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    We study the problem of path planning for unlabeled (indistinguishable) unit-disc robots in a planar environment cluttered with polygonal obstacles. We introduce an algorithm which minimizes the total path length, i.e., the sum of lengths of the individual paths. Our algorithm is guaranteed to find a solution if one exists, or report that none exists otherwise. It runs in time O~(m4+m2n2)\tilde{O}(m^4+m^2n^2), where mm is the number of robots and nn is the total complexity of the workspace. Moreover, the total length of the returned solution is at most OPT+4m\text{OPT}+4m, where OPT is the optimal solution cost. To the best of our knowledge this is the first algorithm for the problem that has such guarantees. The algorithm has been implemented in an exact manner and we present experimental results that attest to its efficiency
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