200,238 research outputs found

    Global stability for distributed systems with changing contact states

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    Analyzes the global stability of distributed manipulation control schemes. The "programmable vector field" approach, which assumes that the system's control actions can be approximated by a continuous vector force field, is a commonly proposed scheme for distributed manipulation control. In practical implementations, the continuous control force field idealization must then be adapted to the specifics of the discrete physical actuator array. However, in Murphey and Burdick (2001) it was shown that when one takes into account the discreteness of actuator arrays and realistic models of the actuator/object contact mechanics, the controls designed by the continuous approximation approach can be unstable at the desired equilibrium configuration. We introduced a discontinuous feedback law that locally stabilizes the manipulated object at the equilibrium. However, the stability of this feedback law only holds in a neighborhood of the equilibrium. In this paper we show how to combine the programmable vector field approach and our local feedback stabilization law to achieve a globally stable distributed manipulation control system. Simulations illustrate the method

    Distributed Feedback Controllers for Stable Cooperative Locomotion of Quadrupedal Robots: A Virtual Constraint Approach

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    This paper aims to develop distributed feedback control algorithms that allow cooperative locomotion of quadrupedal robots which are coupled to each other by holonomic constraints. These constraints can arise from collaborative manipulation of objects during locomotion. In addressing this problem, the complex hybrid dynamical models that describe collaborative legged locomotion are studied. The complex periodic orbits (i.e., gaits) of these sophisticated and high-dimensional hybrid systems are investigated. We consider a set of virtual constraints that stabilizes locomotion of a single agent. The paper then generates modified and local virtual constraints for each agent that allow stable collaborative locomotion. Optimal distributed feedback controllers, based on nonlinear control and quadratic programming, are developed to impose the local virtual constraints. To demonstrate the power of the analytical foundation, an extensive numerical simulation for cooperative locomotion of two quadrupedal robots with robotic manipulators is presented. The numerical complex hybrid model has 64 continuous-time domains, 192 discrete-time transitions, 96 state variables, and 36 control inputs

    MICROCANTILEVER-BASED FORCE SENSING, CONTROL AND IMAGING

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    This dissertation presents a distributed-parameters base modeling framework for microcantilever (MC)-based force sensing and control with applications to nanomanipulation and imaging. Due to the widespread applications of MCs in nanoscale force sensing or atomic force microscopy with nano-Newton to pico-Newton force measurement requirements, precise modeling of the involved MCs is essential. Along this line, a distributed-parameters modeling framework is proposed which is followed by a modified robust controller with perturbation estimation to target the problem of delay in nanoscale imaging and manipulation. It is shown that the proposed nonlinear model-based controller can stabilize such nanomanipulation process in a very short time compared to available conventional methods. Such modeling and control development could pave the pathway towards MC-based manipulation and positioning. The first application of the MC-based (a piezoresistive MC) force sensors in this dissertation includes MC-based mass sensing with applications to biological species detection. MC-based sensing has recently attracted extensive interest in many chemical and biological applications due to its sensitivity, extreme applicability and low cost. By measuring the stiffness of MCs experimentally, the effect of adsorption of target molecules can be quantified. To measure MC\u27s stiffness, an in-house nanoscale force sensing setup is designed and fabricated which utilizes a piezoresistive MC to measure the force acting on the MC\u27s tip with nano-Newton resolution. In the second application, the proposed MC-based force sensor is utilized to achieve a fast-scan laser-free Atomic Force Microscopy (AFM). Tracking control of piezoelectric actuators in various applications including scanning probe microscopes is limited by sudden step discontinuities within time-varying continuous trajectories. For this, a switching control strategy is proposed for effective tracking of such discontinuous trajectories. A new spiral path planning is also proposed here which improves scanning rate of the AFM. Implementation of the proposed modeling and controller in a laser-free AFM setup yields high quality image of surfaces with stepped topographies at frequencies up to 30 Hz. As the last application of the MC-based force sensors, a nanomanipulator named here MM3A® is utilized for nanomanipulation purposes. The area of control and manipulation at the nanoscale has recently received widespread attention in different technologies such as fabricating electronic chipsets, testing and assembly of MEMS and NEMS, micro-injection and manipulation of chromosomes and genes. To overcome the lack of position sensor on this particular manipulator, a fused vision force feedback robust controller is proposed. The effects of utilization of the image and force feedbacks are individually discussed and analyzed for use in the developed fused vision force feedback control framework in order to achieve ultra precise positioning and optimal performance

    Distributed Sensing and Stimulation Systems Towards Sense of Touch Restoration in Prosthetics

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    Modern prostheses aim at restoring the functional and aesthetic characteristics of the lost limb. To foster prosthesis embodiment and functionality, it is necessary to restitute both volitional control and sensory feedback. Contemporary feedback interfaces presented in research use few sensors and stimulation units to feedback at most two discrete feedback variables (e.g. grasping force and aperture), whereas the human sense of touch relies on a distributed network of mechanoreceptors providing high-fidelity spatial information. To provide this type of feedback in prosthetics, it is necessary to sense tactile information from artificial skin placed on the prosthesis and transmit tactile feedback above the amputation in order to map the interaction between the prosthesis and the environment. This thesis proposes the integration of distributed sensing systems (e-skin) to acquire tactile sensation, and non-invasive multichannel electrotactile feedback and virtual reality to deliver high-bandwidth information to the user. Its core focus addresses the development and testing of close-loop sensory feedback human-machine interface, based on the latest distributed sensing and stimulation techniques for restoring the sense of touch in prosthetics. To this end, the thesis is comprised of two introductory chapters that describe the state of art in the field, the objectives and the used methodology and contributions; as well as three studies distributed over stimulation system level and sensing system level. The first study presents the development of close-loop compensatory tracking system to evaluate the usability and effectiveness of electrotactile sensory feedback in enabling real-time close-loop control in prosthetics. It examines and compares the subject\u2019s adaptive performance and tolerance to random latencies while performing the dynamic control task (i.e. position control) and simultaneously receiving either visual feedback or electrotactile feedback for communicating the momentary tracking error. Moreover, it reported the minimum time delay needed for an abrupt impairment of users\u2019 performance. The experimental results have shown that electrotactile feedback performance is less prone to changes with longer delays. However, visual feedback drops faster than electrotactile with increased time delays. This is a good indication for the effectiveness of electrotactile feedback in enabling close- loop control in prosthetics, since some delays are inevitable. The second study describes the development of a novel non-invasive compact multichannel interface for electrotactile feedback, containing 24 pads electrode matrix, with fully programmable stimulation unit, that investigates the ability of able-bodied human subjects to localize the electrotactile stimulus delivered through the electrode matrix. Furthermore, it designed a novel dual parameter -modulation (interleaved frequency and intensity) and compared it to conventional stimulation (same frequency for all pads). In addition and for the first time, it compared the electrotactile stimulation to mechanical stimulation. More, it exposes the integration of virtual prosthesis with the developed system in order to achieve better user experience and object manipulation through mapping the acquired real-time collected tactile data and feedback it simultaneously to the user. The experimental results demonstrated that the proposed interleaved coding substantially improved the spatial localization compared to same-frequency stimulation. Furthermore, it showed that same-frequency stimulation was equivalent to mechanical stimulation, whereas the performance with dual-parameter modulation was significantly better. The third study presents the realization of a novel, flexible, screen- printed e-skin based on P(VDF-TrFE) piezoelectric polymers, that would cover the fingertips and the palm of the prosthetic hand (particularly the Michelangelo hand by Ottobock) and an assistive sensorized glove for stroke patients. Moreover, it developed a new validation methodology to examine the sensors behavior while being solicited. The characterization results showed compatibility between the expected (modeled) behavior of the electrical response of each sensor to measured mechanical (normal) force at the skin surface, which in turn proved the combination of both fabrication and assembly processes was successful. This paves the way to define a practical, simplified and reproducible characterization protocol for e-skin patches In conclusion, by adopting innovative methodologies in sensing and stimulation systems, this thesis advances the overall development of close-loop sensory feedback human-machine interface used for restoration of sense of touch in prosthetics. Moreover, this research could lead to high-bandwidth high-fidelity transmission of tactile information for modern dexterous prostheses that could ameliorate the end user experience and facilitate it acceptance in the daily life

    Distributed Feedback Controllers for Stable Cooperative Locomotion of Quadrupedal Robots: A Virtual Constraint Approach

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    This paper aims to develop distributed feedback control algorithms that allow cooperative locomotion of quadrupedal robots which are coupled to each other by holonomic constraints. These constraints can arise from collaborative manipulation of objects during locomotion. In addressing this problem, the complex hybrid dynamical models that describe collaborative legged locomotion are studied. The complex periodic orbits (i.e., gaits) of these sophisticated and high-dimensional hybrid systems are investigated. We consider a set of virtual constraints that stabilizes locomotion of a single agent. The paper then generates modified and local virtual constraints for each agent that allow stable collaborative locomotion. Optimal distributed feedback controllers, based on nonlinear control and quadratic programming, are developed to impose the local virtual constraints. To demonstrate the power of the analytical foundation, an extensive numerical simulation for cooperative locomotion of two quadrupedal robots with robotic manipulators is presented. The numerical complex hybrid model has 64 continuous-time domains, 192 discrete-time transitions, 96 state variables, and 36 control inputs

    Augmenting Sensorimotor Control Using “Goal-Aware” Vibrotactile Stimulation during Reaching and Manipulation Behaviors

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    We describe two sets of experiments that examine the ability of vibrotactile encoding of simple position error and combined object states (calculated from an optimal controller) to enhance performance of reaching and manipulation tasks in healthy human adults. The goal of the first experiment (tracking) was to follow a moving target with a cursor on a computer screen. Visual and/or vibrotactile cues were provided in this experiment, and vibrotactile feedback was redundant with visual feedback in that it did not encode any information above and beyond what was already available via vision. After only 10 minutes of practice using vibrotactile feedback to guide performance, subjects tracked the moving target with response latency and movement accuracy values approaching those observed under visually guided reaching. Unlike previous reports on multisensory enhancement, combining vibrotactile and visual feedback of performance errors conferred neither positive nor negative effects on task performance. In the second experiment (balancing), vibrotactile feedback encoded a corrective motor command as a linear combination of object states (derived from a linear-quadratic regulator implementing a trade-off between kinematic and energetic performance) to teach subjects how to balance a simulated inverted pendulum. Here, the tactile feedback signal differed from visual feedback in that it provided information that was not readily available from visual feedback alone. Immediately after applying this novel “goal-aware” vibrotactile feedback, time to failure was improved by a factor of three. Additionally, the effect of vibrotactile training persisted after the feedback was removed. These results suggest that vibrotactile encoding of appropriate combinations of state information may be an effective form of augmented sensory feedback that can be applied, among other purposes, to compensate for lost or compromised proprioception as commonly observed, for example, in stroke survivors

    Research issues in implementing remote presence in teleoperator control

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    The concept of remote presence in telemanipulation is presented. A conceptual design of a prototype teleoperator system incorporating remote presence is described. The design is presented in functional terms, sensor, display, and control subsystem. An intermediate environment, in which the human operator is made to feel present, is explicated. The intermediate environment differs from the task environment due to the quantity and type of information presented to an operator and due to scaling factors protecting the operator from the hazards of the task environment. Potential benefits of remote presence systems, both for manipulation and for the study of human cognition and preception are discussed
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