10,053 research outputs found
Visual Search at eBay
In this paper, we propose a novel end-to-end approach for scalable visual
search infrastructure. We discuss the challenges we faced for a massive
volatile inventory like at eBay and present our solution to overcome those. We
harness the availability of large image collection of eBay listings and
state-of-the-art deep learning techniques to perform visual search at scale.
Supervised approach for optimized search limited to top predicted categories
and also for compact binary signature are key to scale up without compromising
accuracy and precision. Both use a common deep neural network requiring only a
single forward inference. The system architecture is presented with in-depth
discussions of its basic components and optimizations for a trade-off between
search relevance and latency. This solution is currently deployed in a
distributed cloud infrastructure and fuels visual search in eBay ShopBot and
Close5. We show benchmark on ImageNet dataset on which our approach is faster
and more accurate than several unsupervised baselines. We share our learnings
with the hope that visual search becomes a first class citizen for all large
scale search engines rather than an afterthought.Comment: To appear in 23rd SIGKDD Conference on Knowledge Discovery and Data
Mining (KDD), 2017. A demonstration video can be found at
https://youtu.be/iYtjs32vh4
Feature based-Learning with Data Increasing for video Recommendation and Computing
Image content analysis is crucial for determining the reliability of a link between two videos. Video characteristics are increasingly being used in image and video representation as custom pre-trained picture and video convolutional neural networks become generally available. People also have limited access to video editing tools for a variety of reasons, such as ownership and privacy concerns. You don't need to go back to the source video data to use the refined features again. An affine transformation, for instance, can be used to map a well-studied function onto an unfamiliar domain. To do this, we use a unique triplet failure in conjunction with the re-learning strategy. We propose a contemporary data augmentation method that may be applied to functionality on various frames for videos as an alternative to employing specific motion data. Extensive testing on the well-known Hulu content-based Video Relevance challenge demonstrates the process's efficacy and provides solid evidence of state-of-the-art performance
Objects that Sound
In this paper our objectives are, first, networks that can embed audio and
visual inputs into a common space that is suitable for cross-modal retrieval;
and second, a network that can localize the object that sounds in an image,
given the audio signal. We achieve both these objectives by training from
unlabelled video using only audio-visual correspondence (AVC) as the objective
function. This is a form of cross-modal self-supervision from video.
To this end, we design new network architectures that can be trained for
cross-modal retrieval and localizing the sound source in an image, by using the
AVC task. We make the following contributions: (i) show that audio and visual
embeddings can be learnt that enable both within-mode (e.g. audio-to-audio) and
between-mode retrieval; (ii) explore various architectures for the AVC task,
including those for the visual stream that ingest a single image, or multiple
images, or a single image and multi-frame optical flow; (iii) show that the
semantic object that sounds within an image can be localized (using only the
sound, no motion or flow information); and (iv) give a cautionary tale on how
to avoid undesirable shortcuts in the data preparation.Comment: Appears in: European Conference on Computer Vision (ECCV) 201
How is Gaze Influenced by Image Transformations? Dataset and Model
Data size is the bottleneck for developing deep saliency models, because
collecting eye-movement data is very time consuming and expensive. Most of
current studies on human attention and saliency modeling have used high quality
stereotype stimuli. In real world, however, captured images undergo various
types of transformations. Can we use these transformations to augment existing
saliency datasets? Here, we first create a novel saliency dataset including
fixations of 10 observers over 1900 images degraded by 19 types of
transformations. Second, by analyzing eye movements, we find that observers
look at different locations over transformed versus original images. Third, we
utilize the new data over transformed images, called data augmentation
transformation (DAT), to train deep saliency models. We find that label
preserving DATs with negligible impact on human gaze boost saliency prediction,
whereas some other DATs that severely impact human gaze degrade the
performance. These label preserving valid augmentation transformations provide
a solution to enlarge existing saliency datasets. Finally, we introduce a novel
saliency model based on generative adversarial network (dubbed GazeGAN). A
modified UNet is proposed as the generator of the GazeGAN, which combines
classic skip connections with a novel center-surround connection (CSC), in
order to leverage multi level features. We also propose a histogram loss based
on Alternative Chi Square Distance (ACS HistLoss) to refine the saliency map in
terms of luminance distribution. Extensive experiments and comparisons over 3
datasets indicate that GazeGAN achieves the best performance in terms of
popular saliency evaluation metrics, and is more robust to various
perturbations. Our code and data are available at:
https://github.com/CZHQuality/Sal-CFS-GAN
Digging Deeper into Egocentric Gaze Prediction
This paper digs deeper into factors that influence egocentric gaze. Instead
of training deep models for this purpose in a blind manner, we propose to
inspect factors that contribute to gaze guidance during daily tasks. Bottom-up
saliency and optical flow are assessed versus strong spatial prior baselines.
Task-specific cues such as vanishing point, manipulation point, and hand
regions are analyzed as representatives of top-down information. We also look
into the contribution of these factors by investigating a simple recurrent
neural model for ego-centric gaze prediction. First, deep features are
extracted for all input video frames. Then, a gated recurrent unit is employed
to integrate information over time and to predict the next fixation. We also
propose an integrated model that combines the recurrent model with several
top-down and bottom-up cues. Extensive experiments over multiple datasets
reveal that (1) spatial biases are strong in egocentric videos, (2) bottom-up
saliency models perform poorly in predicting gaze and underperform spatial
biases, (3) deep features perform better compared to traditional features, (4)
as opposed to hand regions, the manipulation point is a strong influential cue
for gaze prediction, (5) combining the proposed recurrent model with bottom-up
cues, vanishing points and, in particular, manipulation point results in the
best gaze prediction accuracy over egocentric videos, (6) the knowledge
transfer works best for cases where the tasks or sequences are similar, and (7)
task and activity recognition can benefit from gaze prediction. Our findings
suggest that (1) there should be more emphasis on hand-object interaction and
(2) the egocentric vision community should consider larger datasets including
diverse stimuli and more subjects.Comment: presented at WACV 201
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