8,054 research outputs found

    Feature Mapping for Learning Fast and Accurate 3D Pose Inference from Synthetic Images

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    We propose a simple and efficient method for exploiting synthetic images when training a Deep Network to predict a 3D pose from an image. The ability of using synthetic images for training a Deep Network is extremely valuable as it is easy to create a virtually infinite training set made of such images, while capturing and annotating real images can be very cumbersome. However, synthetic images do not resemble real images exactly, and using them for training can result in suboptimal performance. It was recently shown that for exemplar-based approaches, it is possible to learn a mapping from the exemplar representations of real images to the exemplar representations of synthetic images. In this paper, we show that this approach is more general, and that a network can also be applied after the mapping to infer a 3D pose: At run time, given a real image of the target object, we first compute the features for the image, map them to the feature space of synthetic images, and finally use the resulting features as input to another network which predicts the 3D pose. Since this network can be trained very effectively by using synthetic images, it performs very well in practice, and inference is faster and more accurate than with an exemplar-based approach. We demonstrate our approach on the LINEMOD dataset for 3D object pose estimation from color images, and the NYU dataset for 3D hand pose estimation from depth maps. We show that it allows us to outperform the state-of-the-art on both datasets.Comment: CVPR 201

    Object segmentation in depth maps with one user click and a synthetically trained fully convolutional network

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    With more and more household objects built on planned obsolescence and consumed by a fast-growing population, hazardous waste recycling has become a critical challenge. Given the large variability of household waste, current recycling platforms mostly rely on human operators to analyze the scene, typically composed of many object instances piled up in bulk. Helping them by robotizing the unitary extraction is a key challenge to speed up this tedious process. Whereas supervised deep learning has proven very efficient for such object-level scene understanding, e.g., generic object detection and segmentation in everyday scenes, it however requires large sets of per-pixel labeled images, that are hardly available for numerous application contexts, including industrial robotics. We thus propose a step towards a practical interactive application for generating an object-oriented robotic grasp, requiring as inputs only one depth map of the scene and one user click on the next object to extract. More precisely, we address in this paper the middle issue of object seg-mentation in top views of piles of bulk objects given a pixel location, namely seed, provided interactively by a human operator. We propose a twofold framework for generating edge-driven instance segments. First, we repurpose a state-of-the-art fully convolutional object contour detector for seed-based instance segmentation by introducing the notion of edge-mask duality with a novel patch-free and contour-oriented loss function. Second, we train one model using only synthetic scenes, instead of manually labeled training data. Our experimental results show that considering edge-mask duality for training an encoder-decoder network, as we suggest, outperforms a state-of-the-art patch-based network in the present application context.Comment: This is a pre-print of an article published in Human Friendly Robotics, 10th International Workshop, Springer Proceedings in Advanced Robotics, vol 7. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-89327-3\_16, Springer Proceedings in Advanced Robotics, Siciliano Bruno, Khatib Oussama, In press, Human Friendly Robotics, 10th International Workshop,

    Hybrid One-Shot 3D Hand Pose Estimation by Exploiting Uncertainties

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    Model-based approaches to 3D hand tracking have been shown to perform well in a wide range of scenarios. However, they require initialisation and cannot recover easily from tracking failures that occur due to fast hand motions. Data-driven approaches, on the other hand, can quickly deliver a solution, but the results often suffer from lower accuracy or missing anatomical validity compared to those obtained from model-based approaches. In this work we propose a hybrid approach for hand pose estimation from a single depth image. First, a learned regressor is employed to deliver multiple initial hypotheses for the 3D position of each hand joint. Subsequently, the kinematic parameters of a 3D hand model are found by deliberately exploiting the inherent uncertainty of the inferred joint proposals. This way, the method provides anatomically valid and accurate solutions without requiring manual initialisation or suffering from track losses. Quantitative results on several standard datasets demonstrate that the proposed method outperforms state-of-the-art representatives of the model-based, data-driven and hybrid paradigms.Comment: BMVC 2015 (oral); see also http://lrs.icg.tugraz.at/research/hybridhape

    Bridging the Domain-Gap in Computer Vision Tasks

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