869,564 research outputs found

    FiBiNET: Combining Feature Importance and Bilinear feature Interaction for Click-Through Rate Prediction

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    Advertising and feed ranking are essential to many Internet companies such as Facebook and Sina Weibo. Among many real-world advertising and feed ranking systems, click through rate (CTR) prediction plays a central role. There are many proposed models in this field such as logistic regression, tree based models, factorization machine based models and deep learning based CTR models. However, many current works calculate the feature interactions in a simple way such as Hadamard product and inner product and they care less about the importance of features. In this paper, a new model named FiBiNET as an abbreviation for Feature Importance and Bilinear feature Interaction NETwork is proposed to dynamically learn the feature importance and fine-grained feature interactions. On the one hand, the FiBiNET can dynamically learn the importance of features via the Squeeze-Excitation network (SENET) mechanism; on the other hand, it is able to effectively learn the feature interactions via bilinear function. We conduct extensive experiments on two real-world datasets and show that our shallow model outperforms other shallow models such as factorization machine(FM) and field-aware factorization machine(FFM). In order to improve performance further, we combine a classical deep neural network(DNN) component with the shallow model to be a deep model. The deep FiBiNET consistently outperforms the other state-of-the-art deep models such as DeepFM and extreme deep factorization machine(XdeepFM).Comment: 8 pages,5 figure

    Black Strings in Our World

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    The brane world scenario is a new approach to resolve the problem on how to compactify the higher dimensional spacetime to our 4-dimensional world. One of the remarkable features of this scenario is the higher dimensional effects in classical gravitational interactions at short distances. Due to this feature, there are black string solutions in our 4-dimensional world. In this paper, assuming the simplest model of complex minimally coupled scalar field with the local U(1) symmetry, we show a possibility of black-string formation by merging processes of type I long cosmic strings in our 4-dimensional world. No fine tuning for the parameters in the model might be necessary.Comment: 11pages, no figur

    Decomposing Global Feature Effects Based on Feature Interactions

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    Global feature effect methods, such as partial dependence plots, provide an intelligible visualization of the expected marginal feature effect. However, such global feature effect methods can be misleading, as they do not represent local feature effects of single observations well when feature interactions are present. We formally introduce generalized additive decomposition of global effects (GADGET), which is a new framework based on recursive partitioning to find interpretable regions in the feature space such that the interaction-related heterogeneity of local feature effects is minimized. We provide a mathematical foundation of the framework and show that it is applicable to the most popular methods to visualize marginal feature effects, namely partial dependence, accumulated local effects, and Shapley additive explanations (SHAP) dependence. Furthermore, we introduce a new permutation-based interaction test to detect significant feature interactions that is applicable to any feature effect method that fits into our proposed framework. We empirically evaluate the theoretical characteristics of the proposed methods based on various feature effect methods in different experimental settings. Moreover, we apply our introduced methodology to two real-world examples to showcase their usefulness

    xDeepFM: Combining Explicit and Implicit Feature Interactions for Recommender Systems

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    Combinatorial features are essential for the success of many commercial models. Manually crafting these features usually comes with high cost due to the variety, volume and velocity of raw data in web-scale systems. Factorization based models, which measure interactions in terms of vector product, can learn patterns of combinatorial features automatically and generalize to unseen features as well. With the great success of deep neural networks (DNNs) in various fields, recently researchers have proposed several DNN-based factorization model to learn both low- and high-order feature interactions. Despite the powerful ability of learning an arbitrary function from data, plain DNNs generate feature interactions implicitly and at the bit-wise level. In this paper, we propose a novel Compressed Interaction Network (CIN), which aims to generate feature interactions in an explicit fashion and at the vector-wise level. We show that the CIN share some functionalities with convolutional neural networks (CNNs) and recurrent neural networks (RNNs). We further combine a CIN and a classical DNN into one unified model, and named this new model eXtreme Deep Factorization Machine (xDeepFM). On one hand, the xDeepFM is able to learn certain bounded-degree feature interactions explicitly; on the other hand, it can learn arbitrary low- and high-order feature interactions implicitly. We conduct comprehensive experiments on three real-world datasets. Our results demonstrate that xDeepFM outperforms state-of-the-art models. We have released the source code of xDeepFM at \url{https://github.com/Leavingseason/xDeepFM}.Comment: 10 page

    Recognition of human interactions using limb-level feature points

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    Human activity recognition is an emerging area of research in computer vision with applications in video surveillance, human-computer interaction, robotics, and video annotation. Despite a number of recent advances, there are still many opportunities for new developments, especially in the area of person-person and person-object interaction. Many proposed algorithms focus on recognizing solely single person, person-person or person-object activities. An algorithm which can recognize all three types would be a significant step toward the real-world application of this technology. This thesis investigates the design and implementation of such an algorithm. It utilizes background subtraction to extract the subjects in the scene, and pixel clustering to segment their image into body parts. A location-based feature identification algorithm extracts feature points from these segments and feeds them to a classifier which identifies videos as activities. Together these techniques comprise an algorithm that can recognize single person, person-person and person-object interactions. This algorithm\u27s performance was evaluated based on interactions in a new video dataset, demonstrating the effectiveness of using limb-level feature points as a method of identifying human interactions
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