1,150 research outputs found

    Robust Rotation Synchronization via Low-rank and Sparse Matrix Decomposition

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    This paper deals with the rotation synchronization problem, which arises in global registration of 3D point-sets and in structure from motion. The problem is formulated in an unprecedented way as a "low-rank and sparse" matrix decomposition that handles both outliers and missing data. A minimization strategy, dubbed R-GoDec, is also proposed and evaluated experimentally against state-of-the-art algorithms on simulated and real data. The results show that R-GoDec is the fastest among the robust algorithms.Comment: The material contained in this paper is part of a manuscript submitted to CVI

    Robust Camera Location Estimation by Convex Programming

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    33D structure recovery from a collection of 22D images requires the estimation of the camera locations and orientations, i.e. the camera motion. For large, irregular collections of images, existing methods for the location estimation part, which can be formulated as the inverse problem of estimating nn locations t1,t2,…,tn\mathbf{t}_1, \mathbf{t}_2, \ldots, \mathbf{t}_n in R3\mathbb{R}^3 from noisy measurements of a subset of the pairwise directions ti−tj∥ti−tj∥\frac{\mathbf{t}_i - \mathbf{t}_j}{\|\mathbf{t}_i - \mathbf{t}_j\|}, are sensitive to outliers in direction measurements. In this paper, we firstly provide a complete characterization of well-posed instances of the location estimation problem, by presenting its relation to the existing theory of parallel rigidity. For robust estimation of camera locations, we introduce a two-step approach, comprised of a pairwise direction estimation method robust to outliers in point correspondences between image pairs, and a convex program to maintain robustness to outlier directions. In the presence of partially corrupted measurements, we empirically demonstrate that our convex formulation can even recover the locations exactly. Lastly, we demonstrate the utility of our formulations through experiments on Internet photo collections.Comment: 10 pages, 6 figures, 3 table

    Nonparametric Feature Extraction from Dendrograms

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    We propose feature extraction from dendrograms in a nonparametric way. The Minimax distance measures correspond to building a dendrogram with single linkage criterion, with defining specific forms of a level function and a distance function over that. Therefore, we extend this method to arbitrary dendrograms. We develop a generalized framework wherein different distance measures can be inferred from different types of dendrograms, level functions and distance functions. Via an appropriate embedding, we compute a vector-based representation of the inferred distances, in order to enable many numerical machine learning algorithms to employ such distances. Then, to address the model selection problem, we study the aggregation of different dendrogram-based distances respectively in solution space and in representation space in the spirit of deep representations. In the first approach, for example for the clustering problem, we build a graph with positive and negative edge weights according to the consistency of the clustering labels of different objects among different solutions, in the context of ensemble methods. Then, we use an efficient variant of correlation clustering to produce the final clusters. In the second approach, we investigate the sequential combination of different distances and features sequentially in the spirit of multi-layered architectures to obtain the final features. Finally, we demonstrate the effectiveness of our approach via several numerical studies

    Metric learning with convex optimization

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    On Repetitive Scenario Design

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    Repetitive Scenario Design (RSD) is a randomized approach to robust design based on iterating two phases: a standard scenario design phase that uses NN scenarios (design samples), followed by randomized feasibility phase that uses NoN_o test samples on the scenario solution. We give a full and exact probabilistic characterization of the number of iterations required by the RSD approach for returning a solution, as a function of NN, NoN_o, and of the desired levels of probabilistic robustness in the solution. This novel approach broadens the applicability of the scenario technology, since the user is now presented with a clear tradeoff between the number NN of design samples and the ensuing expected number of repetitions required by the RSD algorithm. The plain (one-shot) scenario design becomes just one of the possibilities, sitting at one extreme of the tradeoff curve, in which one insists in finding a solution in a single repetition: this comes at the cost of possibly high NN. Other possibilities along the tradeoff curve use lower NN values, but possibly require more than one repetition
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