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    On the Role of Mobility for Multi-message Gossip

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    We consider information dissemination in a large nn-user wireless network in which kk users wish to share a unique message with all other users. Each of the nn users only has knowledge of its own contents and state information; this corresponds to a one-sided push-only scenario. The goal is to disseminate all messages efficiently, hopefully achieving an order-optimal spreading rate over unicast wireless random networks. First, we show that a random-push strategy -- where a user sends its own or a received packet at random -- is order-wise suboptimal in a random geometric graph: specifically, Ω(n)\Omega(\sqrt{n}) times slower than optimal spreading. It is known that this gap can be closed if each user has "full" mobility, since this effectively creates a complete graph. We instead consider velocity-constrained mobility where at each time slot the user moves locally using a discrete random walk with velocity v(n)v(n) that is much lower than full mobility. We propose a simple two-stage dissemination strategy that alternates between individual message flooding ("self promotion") and random gossiping. We prove that this scheme achieves a close to optimal spreading rate (within only a logarithmic gap) as long as the velocity is at least v(n)=ω(logn/k)v(n)=\omega(\sqrt{\log n/k}). The key insight is that the mixing property introduced by the partial mobility helps users to spread in space within a relatively short period compared to the optimal spreading time, which macroscopically mimics message dissemination over a complete graph.Comment: accepted to IEEE Transactions on Information Theory, 201
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