12 research outputs found

    Nouvelles méthodes de prédiction inter-images pour la compression d’images et de vidéos

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    Due to the large availability of video cameras and new social media practices, as well as the emergence of cloud services, images and videosconstitute today a significant amount of the total data that is transmitted over the internet. Video streaming applications account for more than 70% of the world internet bandwidth. Whereas billions of images are already stored in the cloud and millions are uploaded every day. The ever growing streaming and storage requirements of these media require the constant improvements of image and video coding tools. This thesis aims at exploring novel approaches for improving current inter-prediction methods. Such methods leverage redundancies between similar frames, and were originally developed in the context of video compression. In a first approach, novel global and local inter-prediction tools are associated to improve the efficiency of image sets compression schemes based on video codecs. By leveraging a global geometric and photometric compensation with a locally linear prediction, significant improvements can be obtained. A second approach is then proposed which introduces a region-based inter-prediction scheme. The proposed method is able to improve the coding performances compared to existing solutions by estimating and compensating geometric and photometric distortions on a semi-local level. This approach is then adapted and validated in the context of video compression. Bit-rate improvements are obtained, especially for sequences displaying complex real-world motions such as zooms and rotations. The last part of the thesis focuses on deep learning approaches for inter-prediction. Deep neural networks have shown striking results for a large number of computer vision tasks over the last years. Deep learning based methods proposed for frame interpolation applications are studied here in the context of video compression. Coding performance improvements over traditional motion estimation and compensation methods highlight the potential of these deep architectures.En raison de la grande disponibilité des dispositifs de capture vidéo et des nouvelles pratiques liées aux réseaux sociaux, ainsi qu’à l’émergence desservices en ligne, les images et les vidéos constituent aujourd’hui une partie importante de données transmises sur internet. Les applications de streaming vidéo représentent ainsi plus de 70% de la bande passante totale de l’internet. Des milliards d’images sont déjà stockées dans le cloud et des millions y sont téléchargés chaque jour. Les besoins toujours croissants en streaming et stockage nécessitent donc une amélioration constante des outils de compression d’image et de vidéo. Cette thèse vise à explorer des nouvelles approches pour améliorer les méthodes actuelles de prédiction inter-images. De telles méthodes tirent parti des redondances entre images similaires, et ont été développées à l’origine dans le contexte de la vidéo compression. Dans une première partie, de nouveaux outils de prédiction inter globaux et locaux sont associés pour améliorer l’efficacité des schémas de compression de bases de données d’image. En associant une compensation géométrique et photométrique globale avec une prédiction linéaire locale, des améliorations significatives peuvent être obtenues. Une seconde approche est ensuite proposée qui introduit un schéma deprédiction inter par régions. La méthode proposée est en mesure d’améliorer les performances de codage par rapport aux solutions existantes en estimant et en compensant les distorsions géométriques et photométriques à une échelle semi locale. Cette approche est ensuite adaptée et validée dans le cadre de la compression vidéo. Des améliorations en réduction de débit sont obtenues, en particulier pour les séquences présentant des mouvements complexes réels tels que des zooms et des rotations. La dernière partie de la thèse se concentre sur l’étude des méthodes d’apprentissage en profondeur dans le cadre de la prédiction inter. Ces dernières années, les réseaux de neurones profonds ont obtenu des résultats impressionnants pour un grand nombre de tâches de vision par ordinateur. Les méthodes basées sur l’apprentissage en profondeur proposéesà l’origine pour de l’interpolation d’images sont étudiées ici dans le contexte de la compression vidéo. Des améliorations en terme de performances de codage sont obtenues par rapport aux méthodes d’estimation et de compensation de mouvements traditionnelles. Ces résultats mettent en évidence le fort potentiel de ces architectures profondes dans le domaine de la compression vidéo

    Cubic-panorama image dataset analysis for storage and transmission

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    Multi-frame reconstruction using super-resolution, inpainting, segmentation and codecs

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    In this thesis, different aspects of video and light field reconstruction are considered such as super-resolution, inpainting, segmentation and codecs. For this purpose, each of these strategies are analyzed based on a specific goal and a specific database. Accordingly, databases which are relevant to film industry, sport videos, light fields and hyperspectral videos are used for the sake of improvement. This thesis is constructed around six related manuscripts, in which several approaches are proposed for multi-frame reconstruction. Initially, a novel multi-frame reconstruction strategy is proposed for lightfield super-resolution in which graph-based regularization is applied along with edge preserving filtering for improving the spatio-angular quality of lightfield. Second, a novel video reconstruction is proposed which is built based on compressive sensing (CS), Gaussian mixture models (GMM) and sparse 3D transform-domain block matching. The motivation of the proposed technique is the improvement in visual quality performance of the video frames and decreasing the reconstruction error in comparison with the former video reconstruction methods. In the next approach, student-t mixture models and edge preserving filtering are applied for the purpose of video super-resolution. Student-t mixture model has a heavy tail which makes it robust and suitable as a video frame patch prior and rich in terms of log likelihood for information retrieval. In another approach, a hyperspectral video database is considered, and a Bayesian dictionary learning process is used for hyperspectral video super-resolution. To that end, Beta process is used in Bayesian dictionary learning and a sparse coding is generated regarding the hyperspectral video super-resolution. The spatial super-resolution is followed by a spectral video restoration strategy, and the whole process leveraged two different dictionary learnings, in which the first one is trained for spatial super-resolution and the second one is trained for the spectral restoration. Furthermore, in another approach, a novel framework is proposed for replacing advertisement contents in soccer videos in an automatic way by using deep learning strategies. For this purpose, a UNET architecture is applied (an image segmentation convolutional neural network technique) for content segmentation and detection. Subsequently, after reconstructing the segmented content in the video frames (considering the apparent loss in detection), the unwanted content is replaced by new one using a homography mapping procedure. In addition, in another research work, a novel video compression framework is presented using autoencoder networks that encode and decode videos by using less chroma information than luma information. For this purpose, instead of converting Y'CbCr 4:2:2/4:2:0 videos to and from RGB 4:4:4, the video is kept in Y'CbCr 4:2:2/4:2:0 and merged the luma and chroma channels after the luma is downsampled to match the chroma size. An inverse function is performed for the decoder. The performance of these models is evaluated by using CPSNR, MS-SSIM, and VMAF metrics. The experiments reveal that, as compared to video compression involving conversion to and from RGB 4:4:4, the proposed method increases the video quality by about 5.5% for Y'CbCr 4:2:2 and 8.3% for Y'CbCr 4:2:0 while reducing the amount of computation by nearly 37% for Y'CbCr 4:2:2 and 40% for Y'CbCr 4:2:0. The thread that ties these approaches together is reconstruction of the video and light field frames based on different aspects of problems such as having loss of information, blur in the frames, existing noise after reconstruction, existing unpleasant content, excessive size of information and high computational overhead. In three of the proposed approaches, we have used Plug-and-Play ADMM model for the first time regarding reconstruction of videos and light fields in order to address both information retrieval in the frames and tackling noise/blur at the same time. In two of the proposed models, we applied sparse dictionary learning to reduce the data dimension and demonstrate them as an efficient linear combination of basis frame patches. Two of the proposed approaches are developed in collaboration with industry, in which deep learning frameworks are used to handle large set of features and to learn high-level features from the data

    Multimedia Forensics

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    This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks. In this new threat landscape powered by innovative imaging technologies and sophisticated tools, based on autoencoders and generative adversarial networks, this book fills an important gap. It presents a comprehensive review of state-of-the-art forensics capabilities that relate to media attribution, integrity and authenticity verification, and counter forensics. Its content is developed to provide practitioners, researchers, photo and video enthusiasts, and students a holistic view of the field

    Multimedia Forensics

    Get PDF
    This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks. In this new threat landscape powered by innovative imaging technologies and sophisticated tools, based on autoencoders and generative adversarial networks, this book fills an important gap. It presents a comprehensive review of state-of-the-art forensics capabilities that relate to media attribution, integrity and authenticity verification, and counter forensics. Its content is developed to provide practitioners, researchers, photo and video enthusiasts, and students a holistic view of the field

    Machine learning approaches to video activity recognition: from computer vision to signal processing

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    244 p.La investigación presentada se centra en técnicas de clasificación para dos tareas diferentes, aunque relacionadas, de tal forma que la segunda puede ser considerada parte de la primera: el reconocimiento de acciones humanas en vídeos y el reconocimiento de lengua de signos.En la primera parte, la hipótesis de partida es que la transformación de las señales de un vídeo mediante el algoritmo de Patrones Espaciales Comunes (CSP por sus siglas en inglés, comúnmente utilizado en sistemas de Electroencefalografía) puede dar lugar a nuevas características que serán útiles para la posterior clasificación de los vídeos mediante clasificadores supervisados. Se han realizado diferentes experimentos en varias bases de datos, incluyendo una creada durante esta investigación desde el punto de vista de un robot humanoide, con la intención de implementar el sistema de reconocimiento desarrollado para mejorar la interacción humano-robot.En la segunda parte, las técnicas desarrolladas anteriormente se han aplicado al reconocimiento de lengua de signos, pero además de ello se propone un método basado en la descomposición de los signos para realizar el reconocimiento de los mismos, añadiendo la posibilidad de una mejor explicabilidad. El objetivo final es desarrollar un tutor de lengua de signos capaz de guiar a los usuarios en el proceso de aprendizaje, dándoles a conocer los errores que cometen y el motivo de dichos errores

    Gaze-Based Human-Robot Interaction by the Brunswick Model

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    We present a new paradigm for human-robot interaction based on social signal processing, and in particular on the Brunswick model. Originally, the Brunswick model copes with face-to-face dyadic interaction, assuming that the interactants are communicating through a continuous exchange of non verbal social signals, in addition to the spoken messages. Social signals have to be interpreted, thanks to a proper recognition phase that considers visual and audio information. The Brunswick model allows to quantitatively evaluate the quality of the interaction using statistical tools which measure how effective is the recognition phase. In this paper we cast this theory when one of the interactants is a robot; in this case, the recognition phase performed by the robot and the human have to be revised w.r.t. the original model. The model is applied to Berrick, a recent open-source low-cost robotic head platform, where the gazing is the social signal to be considered

    Handbook of Digital Face Manipulation and Detection

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    This open access book provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area

    Handbook of Digital Face Manipulation and Detection

    Get PDF
    This open access book provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area
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