2 research outputs found

    Algorithm/Architecture Co-Exploration of Visual Computing: Overview and Future Perspectives

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    Concurrently exploring both algorithmic and architectural optimizations is a new design paradigm. This survey paper addresses the latest research and future perspectives on the simultaneous development of video coding, processing, and computing algorithms with emerging platforms that have multiple cores and reconfigurable architecture. As the algorithms in forthcoming visual systems become increasingly complex, many applications must have different profiles with different levels of performance. Hence, with expectations that the visual experience in the future will become continuously better, it is critical that advanced platforms provide higher performance, better flexibility, and lower power consumption. To achieve these goals, algorithm and architecture co-design is significant for characterizing the algorithmic complexity used to optimize targeted architecture. This paper shows that seamless weaving of the development of previously autonomous visual computing algorithms and multicore or reconfigurable architectures will unavoidably become the leading trend in the future of video technology

    Fast global motion estimation based on local motion segmentation

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    In MPEG-4, global motion estimation (GME) and global motion compensation can improve the visual quality of local motion estimation/compensation. However, the computational complexity of GME is very high. Even the existing fast algorithm, FFRGMET, in the MPEG-4 OM3 software is not fast enough. In this paper, we propose a fast GME algorithm called APSGME. It uses motion vectors from the PMVFAST local motion estimation to perform early termination, foreground/background block-based segmentation, feature point selection. Experimental results shown that APSGME can achieve considerable speed-up over FFRGMET while improving the visual quality simultaneously
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