1,873 research outputs found

    Recommender systems for players of online video games

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    The content in this project is the approach, exploration, analysis and use of recommender systems to integrate an implementation of one system that learns the players’ behavior and recommends them to other players, to show recommender systems as a way of enhancing the player experience

    Predicting Win Rates in Competitive OverwatchTM

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    OverwatchTM is a video game published by Blizzard Entertainment R where two teams comprised of six people each compete against one another to accomplish a specific goal. The goal of each game is dependent on which map is being played. The maps are divided into four categories: Assault, Escort, Control, and Hybrid. A data set comprised of 3000 games of competitive OverwatchTM is used to determine how likely a team is to win their match. The factors used to determine the likelihood of winning are the map type and the skill ranking for each team. The data set is pre-processed by standardizing and encoding the data through Python. After the data is encoded, 80% of the data is divided into a training set and 20% of the data is divided into a testing set. Classification algorithms are tested against the data to determine which classifying method returns the highest accuracy. After using the training set, the Bagging Classifier shows the highest accuracy when compared to the testing set
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