732 research outputs found
Template Adaptation for Face Verification and Identification
Face recognition performance evaluation has traditionally focused on
one-to-one verification, popularized by the Labeled Faces in the Wild dataset
for imagery and the YouTubeFaces dataset for videos. In contrast, the newly
released IJB-A face recognition dataset unifies evaluation of one-to-many face
identification with one-to-one face verification over templates, or sets of
imagery and videos for a subject. In this paper, we study the problem of
template adaptation, a form of transfer learning to the set of media in a
template. Extensive performance evaluations on IJB-A show a surprising result,
that perhaps the simplest method of template adaptation, combining deep
convolutional network features with template specific linear SVMs, outperforms
the state-of-the-art by a wide margin. We study the effects of template size,
negative set construction and classifier fusion on performance, then compare
template adaptation to convolutional networks with metric learning, 2D and 3D
alignment. Our unexpected conclusion is that these other methods, when combined
with template adaptation, all achieve nearly the same top performance on IJB-A
for template-based face verification and identification
Hyperparameter-free losses for model-based monocular reconstruction
This work proposes novel hyperparameter-free losses for single view 3D reconstruction with morphable models (3DMM). We dispense with the hyperparameters used in other works by exploiting geometry, so that the shape of the object and the camera pose are jointly optimized in a sole term expression. This simplification reduces the optimization time and its complexity. Moreover, we propose a novel implicit regularization technique based on random virtual projections that does not require additional 2D or 3D annotations. Our experiments suggest that minimizing a shape reprojection error together with the proposed implicit regularization is especially suitable for applications that require precise alignment between geometry and image spaces, such as augmented reality. We evaluate our losses on a large scale dataset with 3D ground truth and publish our implementations to facilitate reproducibility and public benchmarking in this field.Peer ReviewedPostprint (author's final draft
Extreme 3D Face Reconstruction: Seeing Through Occlusions
Existing single view, 3D face reconstruction methods can produce beautifully
detailed 3D results, but typically only for near frontal, unobstructed
viewpoints. We describe a system designed to provide detailed 3D
reconstructions of faces viewed under extreme conditions, out of plane
rotations, and occlusions. Motivated by the concept of bump mapping, we propose
a layered approach which decouples estimation of a global shape from its
mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which
acts as a foundation and then separately layer this foundation with details
represented by a bump map. We show how a deep convolutional encoder-decoder can
be used to estimate such bump maps. We further show how this approach naturally
extends to generate plausible details for occluded facial regions. We test our
approach and its components extensively, quantitatively demonstrating the
invariance of our estimated facial details. We further provide numerous
qualitative examples showing that our method produces detailed 3D face shapes
in viewing conditions where existing state of the art often break down.Comment: Accepted to CVPR'18. Previously titled: "Extreme 3D Face
Reconstruction: Looking Past Occlusions
Interspecies Knowledge Transfer for Facial Keypoint Detection
We present a method for localizing facial keypoints on animals by
transferring knowledge gained from human faces. Instead of directly finetuning
a network trained to detect keypoints on human faces to animal faces (which is
sub-optimal since human and animal faces can look quite different), we propose
to first adapt the animal images to the pre-trained human detection network by
correcting for the differences in animal and human face shape. We first find
the nearest human neighbors for each animal image using an unsupervised shape
matching method. We use these matches to train a thin plate spline warping
network to warp each animal face to look more human-like. The warping network
is then jointly finetuned with a pre-trained human facial keypoint detection
network using an animal dataset. We demonstrate state-of-the-art results on
both horse and sheep facial keypoint detection, and significant improvement
over simple finetuning, especially when training data is scarce. Additionally,
we present a new dataset with 3717 images with horse face and facial keypoint
annotations.Comment: CVPR 2017 Camera Read
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