8,306 research outputs found
Learning Deep NBNN Representations for Robust Place Categorization
This paper presents an approach for semantic place categorization using data
obtained from RGB cameras. Previous studies on visual place recognition and
classification have shown that, by considering features derived from
pre-trained Convolutional Neural Networks (CNNs) in combination with part-based
classification models, high recognition accuracy can be achieved, even in
presence of occlusions and severe viewpoint changes. Inspired by these works,
we propose to exploit local deep representations, representing images as set of
regions applying a Na\"{i}ve Bayes Nearest Neighbor (NBNN) model for image
classification. As opposed to previous methods where CNNs are merely used as
feature extractors, our approach seamlessly integrates the NBNN model into a
fully-convolutional neural network. Experimental results show that the proposed
algorithm outperforms previous methods based on pre-trained CNN models and
that, when employed in challenging robot place recognition tasks, it is robust
to occlusions, environmental and sensor changes
Interaction between high-level and low-level image analysis for semantic video object extraction
Authors of articles published in EURASIP Journal on Advances in Signal Processing are the copyright holders of their articles and have granted to any third party, in advance and in perpetuity, the right to use, reproduce or disseminate the article, according to the SpringerOpen copyright and license agreement (http://www.springeropen.com/authors/license)
Playing for Data: Ground Truth from Computer Games
Recent progress in computer vision has been driven by high-capacity models
trained on large datasets. Unfortunately, creating large datasets with
pixel-level labels has been extremely costly due to the amount of human effort
required. In this paper, we present an approach to rapidly creating
pixel-accurate semantic label maps for images extracted from modern computer
games. Although the source code and the internal operation of commercial games
are inaccessible, we show that associations between image patches can be
reconstructed from the communication between the game and the graphics
hardware. This enables rapid propagation of semantic labels within and across
images synthesized by the game, with no access to the source code or the
content. We validate the presented approach by producing dense pixel-level
semantic annotations for 25 thousand images synthesized by a photorealistic
open-world computer game. Experiments on semantic segmentation datasets show
that using the acquired data to supplement real-world images significantly
increases accuracy and that the acquired data enables reducing the amount of
hand-labeled real-world data: models trained with game data and just 1/3 of the
CamVid training set outperform models trained on the complete CamVid training
set.Comment: Accepted to the 14th European Conference on Computer Vision (ECCV
2016
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