11,627 research outputs found
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive
embedded software developed for the proposed Fermilab BTeV high energy physics
experiment. Lightweight self-optimizing agents embedded within Level 1 of the
prototype are responsible for proactive and reactive monitoring and mitigation
based on specified layers of competence. The agents are self-protecting,
detecting cascading failures using a distributed approach. Adaptive,
reconfigurable, and mobile objects for reliablility are designed to be
self-configuring to adapt automatically to dynamically changing environments.
These objects provide a self-healing layer with the ability to discover,
diagnose, and react to discontinuities in real-time processing. A generic
modeling environment was developed to facilitate design and implementation of
hardware resource specifications, application data flow, and failure mitigation
strategies. Level 1 of the planned BTeV trigger system alone will consist of
2500 DSPs, so the number of components and intractable fault scenarios involved
make it impossible to design an `expert system' that applies traditional
centralized mitigative strategies based on rules capturing every possible
system state. Instead, a distributed reactive approach is implemented using the
tools and methodologies developed by the Real-Time Embedded Systems group.Comment: 2nd Workshop on Engineering of Autonomic Systems (EASe), in the 12th
Annual IEEE International Conference and Workshop on the Engineering of
Computer Based Systems (ECBS), Washington, DC, April, 200
Boundary Objects and their Use in Agile Systems Engineering
Agile methods are increasingly introduced in automotive companies in the
attempt to become more efficient and flexible in the system development. The
adoption of agile practices influences communication between stakeholders, but
also makes companies rethink the management of artifacts and documentation like
requirements, safety compliance documents, and architecture models.
Practitioners aim to reduce irrelevant documentation, but face a lack of
guidance to determine what artifacts are needed and how they should be managed.
This paper presents artifacts, challenges, guidelines, and practices for the
continuous management of systems engineering artifacts in automotive based on a
theoretical and empirical understanding of the topic. In collaboration with 53
practitioners from six automotive companies, we conducted a design-science
study involving interviews, a questionnaire, focus groups, and practical data
analysis of a systems engineering tool. The guidelines suggest the distinction
between artifacts that are shared among different actors in a company (boundary
objects) and those that are used within a team (locally relevant artifacts). We
propose an analysis approach to identify boundary objects and three practices
to manage systems engineering artifacts in industry
Is agile project management applicable to construction?
This paper briefly summarises the evolution of Agile Project Management (APM) and differentiates it from lean and agile production and âleagileâ construction. The significant benefits being realized through employment of APM within the information systems industry are stated. The characteristics of APM are explored, including: philosophy, organizational attitudes and practices, planning, execution and control and learning. Finally, APM is subjectively assessed as to its potential contribution to the pre-design, design and construction phases.
In conclusion, it is assessed that APM offers considerable potential for application in predesign and design but that there are significant hurdles to its adoption in the actual construction phase. Should these be overcome, APM offers benefits well beyond any individual project
Team project work for distance learners in engineering â challenges and benefits
Team Engineering (first presented in autumn 2006) was the first course (module) at the Open University (OU) to use wikis and video-conferencing in combination to support the work of project teams. Teams of five students, working remotely from one another, tackle an engineering project over 32 weeks.
The teams schedule regular meetings throughout the project and these are conducted using FlashMeeting, a lightweight video-conferencing system being developed by the OU's Knowledge Media Institute, KMi (http://flashmeeting.open.ac.uk). Unlike other systems, FlashMeeting requires no software installation. In addition, it not only archives the meetings but also provides detailed analysis of the proceedings.
The teams are encouraged to use the wiki facility in the OU's virtual learning environment (VLE) for their collaborative report-writing. The collective work of the team is assessed through these reports. The performance of the individual is assessed through their reflective account of the project. The archiving facility in FlashMeeting has been of huge help in developing this. For the next presentation of the course a learning journal is to be added to the existing means of support.
Feedback from tutors and students alike has been extremely positive, whilst recognising the limitations of the technologies in their current implementations. This paper gives an account of the students' achievements and offers an assessment of the pedagogic potential of using these media together
Features for Killer Apps from a Semantic Web Perspective
There are certain features that that distinguish killer apps from other ordinary applications. This chapter examines those features in the context of the semantic web, in the hope that a better understanding of the characteristics of killer apps might encourage their consideration when developing semantic web applications. Killer apps are highly tranformative technologies that create new e-commerce venues and widespread patterns of behaviour. Information technology, generally, and the Web, in particular, have benefited from killer apps to create new networks of users and increase its value. The semantic web community on the other hand is still awaiting a killer app that proves the superiority of its technologies. The authors hope that this chapter will help to highlight some of the common ingredients of killer apps in e-commerce, and discuss how such applications might emerge in the semantic web
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