4 research outputs found

    Gaze collaboration patterns of successful and unsuccessful programming pairs using cross-recurrence quantification analysis

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    A dual eye tracking experiment was performed on pairs of novice programmers as they traced and debugged fragments of code. These programming pairs were categorized into successful and unsuccessful pairs based on their debugging scores. Cross-recurrence quantification analysis (CRQA), an analysis using cross-recurrence plots (CRP), was used to determine whether there are significant differences in the gaze collaboration patterns between these pair categories. Results showed that successful and unsuccessful pairs can be characterized distinctively based on their CRPs and CRQA metrics. This study also attempted to interpret the CRQA metrics in relation to how the pairs collaborated in order to provide a somewhat clear picture of their relevance and meaning. The analysis results could serve as a precursor in helping us understand what makes a programming pair more successful over other pairs and what behaviors exhibited by unsuccessful pairs that should be avoided

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

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    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs
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