25 research outputs found

    Extracting Implicit Social Relation for Social Recommendation Techniques in User Rating Prediction

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    Recommendation plays an increasingly important role in our daily lives. Recommender systems automatically suggest items to users that might be interesting for them. Recent studies illustrate that incorporating social trust in Matrix Factorization methods demonstrably improves accuracy of rating prediction. Such approaches mainly use the trust scores explicitly expressed by users. However, it is often challenging to have users provide explicit trust scores of each other. There exist quite a few works, which propose Trust Metrics to compute and predict trust scores between users based on their interactions. In this paper, first we present how social relation can be extracted from users' ratings to items by describing Hellinger distance between users in recommender systems. Then, we propose to incorporate the predicted trust scores into social matrix factorization models. By analyzing social relation extraction from three well-known real-world datasets, which both: trust and recommendation data available, we conclude that using the implicit social relation in social recommendation techniques has almost the same performance compared to the actual trust scores explicitly expressed by users. Hence, we build our method, called Hell-TrustSVD, on top of the state-of-the-art social recommendation technique to incorporate both the extracted implicit social relations and ratings given by users on the prediction of items for an active user. To the best of our knowledge, this is the first work to extend TrustSVD with extracted social trust information. The experimental results support the idea of employing implicit trust into matrix factorization whenever explicit trust is not available, can perform much better than the state-of-the-art approaches in user rating prediction

    Review on Service Recommendation System using Social User?s Rating Behaviors

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    The research communities of information retrieval, machine learning and data mining are recently started to paying attention towards Service recommendation systems. Traditional service recommendation algorithms are often based on batch machine learning methods which are having certain critical limitations, e.g., mostly systems are so costly also new user needs to pay the certain cost for new login, can?t capture the changes of user preferences over time. So that to overcome from that problem it is important to make service recommendation system more flexible for real world online applications where data arrives sequentially and user preferences may change randomly and dynamically. The proposed system present a new framework of online social recommendation on the basis of online graph regularized user preference learning (OGRPL), which incorporates both collaborative user-services relationship as well as service content features into an unified preference learning process. Also provide aggregated services in only one application (social networking) which increases user?s interest towards the services. Proposed system also provides security about subscribed services as well as documents/photos on online social network application. Proposed system utilizes services like Active Life, Beauty & Spas, Home Services, Hotels & Travel, Pets, Restaurants and Shopping

    Service Recommendation System using Social User’s Rating Behaviors

    Get PDF
    The research communities of information retrieval, machine learning and data mining are recently started to paying attention towards Service recommendation systems. Traditional service recommendation algorithms are often based on batch machine learning methods which are having certain critical limitations, e.g., mostly systems are so costly also new user needs to pay the certain cost for new login, can’t capture the changes of user preferences over time. So that to overcome from that problem it is important to make service recommendation system more flexible for real world online applications where data arrives sequentially and user preferences may change randomly and dynamically. This system present a new website of online social recommendation on the basis of online graph regularized user preference learning (OGRPL), which incorporates both collaborative user-services relationship as well as service content features into an unified preference learning process. Also provide aggregated services in only one application (social networking) which increases user’s interest towards the services. This system also provides security about subscribed services as well as documents/photos on online social network application. This system will utilizes services like Education, adventure, Home Services, Hotels & Travel, Restaurants and Shopping
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