11 research outputs found

    Adaptive Live Video Streaming by Priority Drop

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    In this paper we explore the use of Priority-progress streaming (PPS) for video surveillance applications. PPS is an adaptive streaming technique for the delivery of continuous media over variable bit-rate channels. It is based on the simple idea of reordering media components within a time window into priority order before transmission. The main concern when using PPS for live video streaming is the time delay introduced by reordering. In this paper we describe how PPS can be extended to support live streaming and show that the delay inherent in the approach can be tuned to satisfy a wide range of latency constraints while supporting fine-grain adaptation

    Transporting real-time video over the Internet: challenges and approaches

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    Adaptive delivery of real-time streaming video

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    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.Includes bibliographical references (p. 87-92).While there is an increasing demand for streaming video applications on the Internet, various network characteristics make the deployment of these applications more challenging than traditional Internet applications like email and the Web. The applications that transmit data over the Internet must cope with the time-varying bandwidth and delay characteristics of the Internet and must be resilient to packet loss. This thesis examines these challenges and presents a system design and implementation that ameliorates some of the important problems with video streaming over the Internet. Video sequences are typically compressed in a format such as MPEG-4 to achieve bandwidth efficiency. Video compression exploits redundancy between frames to achieve higher compression. However, packet loss can be detrimental to compressed video with interdependent frames because errors potentially propagate across many frames. While the need for low latency prevents the retransmission of all lost data, we leverage the characteristics of MPEG-4 to selectively retransmit only the most important data in order to limit the propagation of errors. We quantify the effects of packet loss on the quality of MPEG-4 video, develop an analytical model to explain these effects, and present an RTP-compatible protocol-which we call SR-RTP--to adaptively deliver higher quality video in the face of packet loss. The Internet's variable bandwidth and delay make it difficult to achieve high utilization, Tcp friendliness, and a high-quality constant playout rate; a video streaming system should adapt to these changing conditions and tailor the quality of the transmitted bitstream to available bandwidth. Traditional congestion avoidance schemes such as TCP's additive-increase/multiplicative/decrease (AIMD) cause large oscillations in transmission rates that degrade the perceptual quality of the video stream. To combat bandwidth variation, we design a scheme for performing quality adaptation of layered video for a general family of congestion control algorithms called binomial congestion control and show that a combination of smooth congestion control and clever receiver-buffered quality adaptation can reduce oscillations, increase interactivity, and deliver higher quality video for a given amount of buffering. We have integrated this selective reliability and quality adaptation into a publicly available software library. Using this system as a testbed, we show that the use of selective reliability can greatly increase the quality of received video, and that the use of binomial congestion control and receiver quality adaptation allow for increased user interactivity and better video quality.by Nicholas G. Feamster.M.Eng

    Dynamic adaptation of streamed real-time E-learning videos over the internet

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    Even though the e-learning is becoming increasingly popular in the academic environment, the quality of synchronous e-learning video is still substandard and significant work needs to be done to improve it. The improvements have to be brought about taking into considerations both: the network requirements and the psycho- physical aspects of the human visual system. One of the problems of the synchronous e-learning video is that the head-and-shoulder video of the instructor is mostly transmitted. This video presentation can be made more interesting by transmitting shots from different angles and zooms. Unfortunately, the transmission of such multi-shot videos will increase packet delay, jitter and other artifacts caused by frequent changes of the scenes. To some extent these problems may be reduced by controlled reduction of the quality of video so as to minimise uncontrolled corruption of the stream. Hence, there is a need for controlled streaming of a multi-shot e-learning video in response to the changing availability of the bandwidth, while utilising the available bandwidth to the maximum. The quality of transmitted video can be improved by removing the redundant background data and utilising the available bandwidth for sending high-resolution foreground information. While a number of schemes exist to identify and remove the background from the foreground, very few studies exist on the identification and separation of the two based on the understanding of the human visual system. Research has been carried out to define foreground and background in the context of e-learning video on the basis of human psychology. The results have been utilised to propose methods for improving the transmission of e-learning videos. In order to transmit the video sequence efficiently this research proposes the use of Feed- Forward Controllers that dynamically characterise the ongoing scene and adjust the streaming of video based on the availability of the bandwidth. In order to satisfy a number of receivers connected by varied bandwidth links in a heterogeneous environment, the use of Multi-Layer Feed-Forward Controller has been researched. This controller dynamically characterises the complexity (number of Macroblocks per frame) of the ongoing video sequence and combines it with the knowledge of availability of the bandwidth to various receivers to divide the video sequence into layers in an optimal way before transmitting it into network. The Single-layer Feed-Forward Controller inputs the complexity (Spatial Information and Temporal Information) of the on-going video sequence along with the availability of bandwidth to a receiver and adjusts the resolution and frame rate of individual scenes to transmit the sequence optimised to give the most acceptable perceptual quality within the bandwidth constraints. The performance of the Feed-Forward Controllers have been evaluated under simulated conditions and have been found to effectively regulate the streaming of real-time e-learning videos in order to provide perceptually improved video quality within the constraints of the available bandwidth

    Flow control of real-time unicast multimedia applications in best-effort networks

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    One of the fastest growing segments of Internet applications are real-time mul- timedia applications, like Voice over Internet Protocol (VoIP). Real-time multimedia applications use the User Datagram Protocol (UDP) as the transport protocol because of the inherent conservative nature of the congestion avoidance schemes of Transmis- sion Control Protocol (TCP). The e®ects of uncontrolled °ows on the Internet have not yet been felt because UDP tra±c frequently constitutes only » 20% of the total Internet tra±c. It is pertinent that real-time multimedia applications become better citizens of the Internet, while at the same time deliver acceptable Quality of Service (QoS). Traditionally, packet losses and the increase in the end-to-end delay experienced by some of the packets characterizes congestion in the network. These two signals have been used to develop most known °ow control schemes. The current research considers the °ow accumulation in the network as the signal for use in °ow control. The most signi¯cant contribution of the current research is to propose novel end- to-end °ow control schemes for unicast real-time multimedia °ows transmitting over best-e®ort networks. These control schemes are based on predictive control of the accumulation signal. The end-to-end control schemes available in the literature are based on reactive control that do not take into account the feedback delay existing between the sender and the receiver nor the forward delay in the °ow dynamics. The performance of the proposed control schemes has been evaluated using the ns-2 simulation environment. The research concludes that active control of hard real- time °ows delivers the same or somewhat better QoS as High Bit Rate (HBR, no control), but with a lower average bit rate. Consequently, it helps reduce bandwidth use of controlled real-time °ows by anywhere between 31:43% to 43:96%. Proposed reactive control schemes deliver good QoS. However, they do not scale up as well as the predictive control schemes. Proposed predictive control schemes are e®ective in delivering good quality QoS while using up less bandwidth than even the reactive con- trol schemes. They scale up well as more real-time multimedia °ows start employing them

    Experience with Control Mechanisms for Packet Video in the Internet

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    The single class best effort service available in the current Internet does not provide the guarantees, typically expressed in terms of minimum bandwidth and/or maximum delay or loss, associated with real-time applications such as live video. One way to support such applications in best effort networks is to use control mechanisms that adapt the coding, transmission, reception, and decoding processes at the source and at the destination(s) depending on the state of the network. In this paper, we examine and report on our experience over the past several years with such mechanisms for videoconferencing software. We illustrate our points with results obtained with the IVS software developed at INRIA. We consider in particular rate and error control mechanisms. These mechanisms adapt the bandwidth requirements and the resilience to packet loss of the video stream sent by a source coder. We have found that they do prevent video sources from swamping the resources of the Internet, and that ..
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