8,008 research outputs found

    Combinatorial Continuous Maximal Flows

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    Maximum flow (and minimum cut) algorithms have had a strong impact on computer vision. In particular, graph cuts algorithms provide a mechanism for the discrete optimization of an energy functional which has been used in a variety of applications such as image segmentation, stereo, image stitching and texture synthesis. Algorithms based on the classical formulation of max-flow defined on a graph are known to exhibit metrication artefacts in the solution. Therefore, a recent trend has been to instead employ a spatially continuous maximum flow (or the dual min-cut problem) in these same applications to produce solutions with no metrication errors. However, known fast continuous max-flow algorithms have no stopping criteria or have not been proved to converge. In this work, we revisit the continuous max-flow problem and show that the analogous discrete formulation is different from the classical max-flow problem. We then apply an appropriate combinatorial optimization technique to this combinatorial continuous max-flow CCMF problem to find a null-divergence solution that exhibits no metrication artefacts and may be solved exactly by a fast, efficient algorithm with provable convergence. Finally, by exhibiting the dual problem of our CCMF formulation, we clarify the fact, already proved by Nozawa in the continuous setting, that the max-flow and the total variation problems are not always equivalent.Comment: 26 page

    Quasiconvex Programming

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    We define quasiconvex programming, a form of generalized linear programming in which one seeks the point minimizing the pointwise maximum of a collection of quasiconvex functions. We survey algorithms for solving quasiconvex programs either numerically or via generalizations of the dual simplex method from linear programming, and describe varied applications of this geometric optimization technique in meshing, scientific computation, information visualization, automated algorithm analysis, and robust statistics.Comment: 33 pages, 14 figure

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection
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