92,419 research outputs found

    Performance-Barrier-Based Event-Triggered Control with Applications to Network Systems

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    This paper proposes a novel framework for resource-aware control design termed performance-barrier-based triggering. Given a feedback policy, along with a Lyapunov function certificate that guarantees its correctness, we examine the problem of designing its digital implementation through event-triggered control while ensuring a prescribed performance is met and triggers occur as sparingly as possible. Our methodology takes into account the performance residual, i.e., how well the system is doing in regards to the prescribed performance. Inspired by the notion of control barrier function, the trigger design allows the certificate to deviate from monotonically decreasing, with leeway specified as an increasing function of the performance residual, resulting in greater flexibility in prescribing update times. We study different types of performance specifications, with particular attention to quantifying the benefits of the proposed approach in the exponential case. We build on this to design intrinsically Zeno-free distributed triggers for network systems. A comparison of event-triggered approaches in a vehicle platooning problem shows how the proposed design meets the prescribed performance with a significantly lower number of controller updates.Comment: 15 pages, 2 figures, submitted to IEEE Transactions on Automatic Contro

    Automation and control in surface irrigation systems: current status and expected future trends

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    Surface irrigation systems are the most popular methods for irrigating crops and pastures not only in Australia but the world over. However, these systems are often labour intensive and exhibit low water use efficiency. Rising labour costs especially in the developed world and competition for scarce water resources have generated renewed interest in the automation of surface irrigation systems. This paper provides a comprehensive review of the current level of automation and control of surface irrigation systems. The automation techniques discussed utilise various devices including mechanical, electronic, pneumatic and hydraulic means. The use of telemetry is also discussed. With the almost universal access to high performance computers and fast internet, the concept of real-time control in surface irrigation is not far-fetched. Towards this end, an on-going research project at USQ aimed at modernising furrow irrigation by use of automatic control systems in real time is discusse

    Improving the scalability of parallel N-body applications with an event driven constraint based execution model

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    The scalability and efficiency of graph applications are significantly constrained by conventional systems and their supporting programming models. Technology trends like multicore, manycore, and heterogeneous system architectures are introducing further challenges and possibilities for emerging application domains such as graph applications. This paper explores the space of effective parallel execution of ephemeral graphs that are dynamically generated using the Barnes-Hut algorithm to exemplify dynamic workloads. The workloads are expressed using the semantics of an Exascale computing execution model called ParalleX. For comparison, results using conventional execution model semantics are also presented. We find improved load balancing during runtime and automatic parallelism discovery improving efficiency using the advanced semantics for Exascale computing.Comment: 11 figure

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    BitBox!:A case study interface for teaching real-time adaptive music composition for video games

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    Real-time adaptive music is now well-established as a popular medium, largely through its use in video game soundtracks. Commercial packages, such as fmod, make freely available the underlying technical methods for use in educational contexts, making adaptive music technologies accessible to students. Writing adaptive music, however, presents a significant learning challenge, not least because it requires a different mode of thought, and tutor and learner may have few mutual points of connection in discovering and understanding the musical drivers, relationships and structures in these works. This article discusses the creation of ‘BitBox!’, a gestural music interface designed to deconstruct and explain the component elements of adaptive composition through interactive play. The interface was displayed at the Dare Protoplay games exposition in Dundee in August 2014. The initial proof-of- concept study proved successful, suggesting possible refinements in design and a broader range of applications

    Highly Optimized Tolerance: Robustness and Design in Complex Systems

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    Highly optimized tolerance (HOT) is a mechanism that relates evolving structure to power laws in interconnected systems. HOT systems arise where design and evolution create complex systems sharing common features, including (1) high efficiency, performance, and robustness to designed-for uncertainties, (2) hypersensitivity to design flaws and unanticipated perturbations, (3) nongeneric, specialized, structured configurations, and (4) power laws. We study the impact of incorporating increasing levels of design and find that even small amounts of design lead to HOT states in percolation

    A sub-mW IoT-endnode for always-on visual monitoring and smart triggering

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    This work presents a fully-programmable Internet of Things (IoT) visual sensing node that targets sub-mW power consumption in always-on monitoring scenarios. The system features a spatial-contrast 128x64128\mathrm{x}64 binary pixel imager with focal-plane processing. The sensor, when working at its lowest power mode (10μW10\mu W at 10 fps), provides as output the number of changed pixels. Based on this information, a dedicated camera interface, implemented on a low-power FPGA, wakes up an ultra-low-power parallel processing unit to extract context-aware visual information. We evaluate the smart sensor on three always-on visual triggering application scenarios. Triggering accuracy comparable to RGB image sensors is achieved at nominal lighting conditions, while consuming an average power between 193μW193\mu W and 277μW277\mu W, depending on context activity. The digital sub-system is extremely flexible, thanks to a fully-programmable digital signal processing engine, but still achieves 19x lower power consumption compared to MCU-based cameras with significantly lower on-board computing capabilities.Comment: 11 pages, 9 figures, submitteted to IEEE IoT Journa
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