3 research outputs found

    Evaluation of a new coarse to fine strategy for fast semi global stereo matching

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    The paper considers semi-global stereo matching in the context of vision-based driver assistance systems. The need for real-time performance in this field requires a design change of the originally proposed method to run on current hardware. This paper proposes such a new design; the novel strategy first generates a disparity map from half-resolution input images. The result is then used as prior to restrict the disparity search space for full-resolution computation. This approach is compared to an SGM strategy as employed currently in a state-of-the-art real-time FPGA solution. Furthermore, trinocular stereo evaluation is performed on ten real-world traffic sequences with a total of 4,000 trinocular frames. An extension to the original evaluation methodology is proposed to resolve ambiguities and to incorporate disparity density in a statistically meaningful way. Evaluation results indicate that the novel SGM method is up to 40% faster when compared to the previous strategy. It returns denser disparity maps, and is also more accurate on evaluated traffic scenes. Document type: Part of book or chapter of boo

    Development of a SGM-based multi-view reconstruction framework for aerial imagery

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    Advances in the technology of digital airborne camera systems allow for the observation of surfaces with sampling rates in the range of a few centimeters. In combination with novel matching approaches, which estimate depth information for virtually every pixel, surface reconstructions of impressive density and precision can be generated. Therefore, image based surface generation meanwhile is a serious alternative to LiDAR based data collection for many applications. Surface models serve as primary base for geographic products as for example map creation, production of true-ortho photos or visualization purposes within the framework of virtual globes. The goal of the presented theses is the development of a framework for the fully automatic generation of 3D surface models based on aerial images - both standard nadir as well as oblique views. This comprises several challenges. On the one hand dimensions of aerial imagery is considerable and the extend of the areas to be reconstructed can encompass whole countries. Beside scalability of methods this also requires decent processing times and efficient handling of the given hardware resources. Moreover, beside high precision requirements, a high degree of automation has to be guaranteed to limit manual interaction as much as possible. Due to the advantages of scalability, a stereo method is utilized in the presented thesis. The approach for dense stereo is based on an adapted version of the semi global matching (SGM) algorithm. Following a hierarchical approach corresponding image regions and meaningful disparity search ranges are identified. It will be verified that, dependent on undulations of the scene, time and memory demands can be reduced significantly, by up to 90% within some of the conducted tests. This enables the processing of aerial datasets on standard desktop machines in reasonable times even for large fields of depth. Stereo approaches generate disparity or depth maps, in which redundant depth information is available. To exploit this redundancy, a method for the refinement of stereo correspondences is proposed. Thereby redundant observations across stereo models are identified, checked for geometric consistency and their reprojection error is minimized. This way outliers are removed and precision of depth estimates is improved. In order to generate consistent surfaces, two algorithms for depth map fusion were developed. The first fusion strategy aims for the generation of 2.5D height models, also known as digital surface models (DSM). The proposed method improves existing methods regarding quality in areas of depth discontinuities, for example at roof edges. Utilizing benchmarks designed for the evaluation of image based DSM generation we show that the developed approaches favorably compare to state-of-the-art algorithms and that height precisions of few GSDs can be achieved. Furthermore, methods for the derivation of meshes based on DSM data are discussed. The fusion of depth maps for 3D scenes, as e.g. frequently required during evaluation of high resolution oblique aerial images in complex urban environments, demands for a different approach since scenes can in general not be represented as height fields. Moreover, depths across depth maps possess varying precision and sampling rates due to variances in image scale, errors in orientation and other effects. Within this thesis a median-based fusion methodology is proposed. By using geometry-adaptive triangulation of depth maps depth-wise normals are extracted and, along the point coordinates are filtered and fused using tree structures. The output of this method are oriented points which then can be used to generate meshes. Precision and density of the method will be evaluated using established multi-view benchmarks. Beside the capability to process close range datasets, results for large oblique airborne data sets will be presented. The report closes with a summary, discussion of limitations and perspectives regarding improvements and enhancements. The implemented algorithms are core elements of the commercial software package SURE, which is freely available for scientific purposes
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