2,280 research outputs found

    A user perspective of quality of service in m-commerce

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed

    Human Machine Interfaces for Teleoperators and Virtual Environments

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    In Mar. 1990, a meeting organized around the general theme of teleoperation research into virtual environment display technology was conducted. This is a collection of conference-related fragments that will give a glimpse of the potential of the following fields and how they interplay: sensorimotor performance; human-machine interfaces; teleoperation; virtual environments; performance measurement and evaluation methods; and design principles and predictive models

    Does AI Qualify for the Job?: A Bidirectional Model Mapping Labour and AI Intensities

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    [EN] In this paper we present a setting for examining the relation between the distribution of research intensity in AI research and the relevance for a range of work tasks (and occupations) in current and simulated scenarios. We perform a mapping between labour and AI using a set of cognitive abilities as an intermediate layer. This setting favours a two-way interpretation to analyse (1) what impact current or simulated AI research activity has or would have on labour-related tasks and occupations, and (2) what areas of AI research activity would be responsible for a desired or undesired effect on specific labour tasks and occupations. Concretely, in our analysis we map 59 generic labour-related tasks from several worker surveys and databases to 14 cognitive abilities from the cognitive science literature, and these to a comprehensive list of 328 AI benchmarks used to evaluate progress in AI techniques. We provide this model and its implementation as a tool for simulations. We also show the effectiveness of our setting with some illustrative examples.This material is based upon work supported by the EU (FEDER), and the Spanish MINECO under grant RTI2018-094403-B-C3, the Generalitat Valenciana PROMETEO/2019/098. F. MartĂ­nez-Plumed was also supported by INCIBE (Ayudas para la excelencia de los equipos de investigaciĂłn avanzada en ciberseguridad), the European Commission (JRC) HUMAINT project (CT-EX2018D335821-101), and UPV (PAID-06-18). J. H-Orallo is also funded by an FLI grant RFP2-152.MartĂ­nez-Plumed, F.; Tolan, S.; Pesole, A.; HernĂĄndez-Orallo, J.; FernĂĄndez-MacĂ­as, E.; GĂłmez, E. (2020). Does AI Qualify for the Job?: A Bidirectional Model Mapping Labour and AI Intensities. Association for Computing Machinery (ACM). 94-100. https://doi.org/10.1145/3375627.3375831S9410

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 359)

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    This bibliography lists 164 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during Jan. 1992. Subject coverage includes: aerospace medicine and physiology, life support systems and man/system technology, protective clothing, exobiology and extraterrestrial life, planetary biology, and flight crew behavior and performance

    Investigation Of Tactile Displays For Robot To Human Communication

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    Improvements in autonomous systems technology and a growing demand within military operations are spurring a revolution in Human-Robot Interaction (HRI). These mixed-initiative human-robot teams are enabled by Multi-Modal Communication (MMC), which supports redundancy and levels of communication that are more robust than single mode interaction. (Bischoff & Graefe, 2002; Partan & Marler, 1999). Tactile communication via vibrotactile displays is an emerging technology, potentially beneficial to advancing HRI. Incorporation of tactile displays within MMC requires developing messages equivalent in communication power to speech and visual signals used in the military. Toward that end, two experiments were performed to investigate the feasibility of a tactile language using a lexicon of standardized tactons (tactile icons) within a sentence structure for communication of messages for robot to human communication. Experiment one evaluated tactons from the literature with standardized parameters grouped into categories (directional, dynamic, and static) based on the nature and meaning of the patterns to inform design of a tactile syntax. Findings of this experiment revealed directional tactons showed better performance than non-directional tactons, therefore syntax for experiment two composed of a non-directional and a directional tacton was more likely to show performance better than chance. Experiment two tested the syntax structure of equally performing tactons identified from experiment one, revealing participants’ ability to interpret tactile sentences better than chance with or without the presence of an independent work imperative task. This finding advanced the state of the art in tactile displays from one to two word phrases facilitating inclusion of the tactile modality within MMC for HR

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 341)

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    This bibliography lists 133 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during September 1990. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    An Interactive Music Synthesizer for Gait Training in Neurorehabilitation

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    Measuring the Occupational Impact of AI: Tasks, Cognitive Abilities and AI Benchmarks

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    [EN] In this paper we develop a framework for analysing the impact of Artificial Intelligence (AI) on occupations. This framework maps 59 generic tasks from worker surveys and an occupational database to 14 cognitive abilities (that we extract from the cognitive science literature) and these to a comprehensive list of 328 AI benchmarks used to evaluate research intensity across a broad range of different AI areas. The use of cognitive abilities as an intermediate layer, instead of mapping work tasks to AI benchmarks directly, allows for an identification of potential AI exposure for tasks for which AI applications have not been explicitly created. An application of our framework to occupational databases gives insights into the abilities through which AI is most likely to affect jobs and allows for a ranking of occupations with respect to AI exposure. Moreover, we show that some jobs that were not known to be affected by previous waves of automation may now be subject to higher AI exposure. Finally, we find that some of the abilities where AI research is currently very intense are linked to tasks with comparatively limited labour input in the labour markets of advanced economies (e.g., visual and auditory processing using deep learning, and sensorimotor interaction through (deep) reinforcement learning).Tolan, S.; Pesole, A.; MartĂ­nez-Plumed, F.; FernĂĄndez-MacĂ­as, E.; HernĂĄndez-Orallo, J.; GĂłmez, E. (2021). Measuring the Occupational Impact of AI: Tasks, Cognitive Abilities and AI Benchmarks. Journal of Artificial Intelligence Research. 71:191-236. https://doi.org/10.1613/jair.1.12647S1912367

    Designing Sound for Social Robots: Advancing Professional Practice through Design Principles

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    Sound is one of the core modalities social robots can use to communicate with the humans around them in rich, engaging, and effective ways. While a robot's auditory communication happens predominantly through speech, a growing body of work demonstrates the various ways non-verbal robot sound can affect humans, and researchers have begun to formulate design recommendations that encourage using the medium to its full potential. However, formal strategies for successful robot sound design have so far not emerged, current frameworks and principles are largely untested and no effort has been made to survey creative robot sound design practice. In this dissertation, I combine creative practice, expert interviews, and human-robot interaction studies to advance our understanding of how designers can best ideate, create, and implement robot sound. In a first step, I map out a design space that combines established sound design frameworks with insights from interviews with robot sound design experts. I then systematically traverse this space across three robot sound design explorations, investigating (i) the effect of artificial movement sound on how robots are perceived, (ii) the benefits of applying compositional theory to robot sound design, and (iii) the role and potential of spatially distributed robot sound. Finally, I implement the designs from prior chapters into humanoid robot Diamandini, and deploy it as a case study. Based on a synthesis of the data collection and design practice conducted across the thesis, I argue that the creation of robot sound is best guided by four design perspectives: fiction (sound as a means to convey a narrative), composition (sound as its own separate listening experience), plasticity (sound as something that can vary and adapt over time), and space (spatial distribution of sound as a separate communication channel). The conclusion of the thesis presents these four perspectives and proposes eleven design principles across them which are supported by detailed examples. This work contributes an extensive body of design principles, process models, and techniques providing researchers and designers with new tools to enrich the way robots communicate with humans
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