18,533 research outputs found

    Shape from periodic texture using the eigenvectors of local affine distortion

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    This paper shows how the local slant and tilt angles of regularly textured curved surfaces can be estimated directly, without the need for iterative numerical optimization, We work in the frequency domain and measure texture distortion using the affine distortion of the pattern of spectral peaks. The key theoretical contribution is to show that the directions of the eigenvectors of the affine distortion matrices can be used to estimate local slant and tilt angles of tangent planes to curved surfaces. In particular, the leading eigenvector points in the tilt direction. Although not as geometrically transparent, the direction of the second eigenvector can be used to estimate the slant direction. The required affine distortion matrices are computed using the correspondences between spectral peaks, established on the basis of their energy ordering. We apply the method to a variety of real-world and synthetic imagery

    Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes

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    We present a novel approach to reconstruct RGB-D indoor scene with plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed by some 3D reconstruction method on the sequence, and generate a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. To achieve this, we firstly partition the input mesh with plane primitives, simplify it into a lightweight mesh next, then optimize plane parameters, camera poses and texture colors to maximize the photometric consistency across frames, and finally optimize mesh geometry to maximize consistency between geometry and planes. Compared to existing planar reconstruction methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and preserves sharp features in the final mesh. We demonstrate the effectiveness of our approach by applying it onto several RGB-D scans and comparing it to other state-of-the-art reconstruction methods.Comment: in International Conference on 3D Vision 2018; Models and Code: see https://github.com/chaowang15/plane-opt-rgbd. arXiv admin note: text overlap with arXiv:1905.0885

    Structured Light-Based 3D Reconstruction System for Plants.

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    Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance

    Multi-view passive 3D face acquisition device

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    Approaches to acquisition of 3D facial data include laser scanners, structured light devices and (passive) stereo vision. The laser scanner and structured light methods allow accurate reconstruction of the 3D surface but strong light is projected on the faces of subjects. Passive stereo vision based approaches do not require strong light to be projected, however, it is hard to obtain comparable accuracy and robustness of the surface reconstruction. In this paper a passive multiple view approach using 5 cameras in a ’+’ configuration is proposed that significantly increases robustness and accuracy relative to traditional stereo vision approaches. The normalised cross correlations of all 5 views are combined using direct projection of points instead of the traditionally used rectified images. Also, errors caused by different perspective deformation of the surface in the different views are reduced by using an iterative reconstruction technique where the depth estimation of the previous iteration is used to warp the windows of the normalised cross correlation for the different views

    View Direction, Surface Orientation and Texture Orientation for Perception of Surface Shape

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    Textures are commonly used to enhance the representation of shape in non-photorealistic rendering applications such as medical drawings. Textures that have elongated linear elements appear to be superior to random textures in that they can, by the way they conform to the surface, reveal the surface shape. We observe that shape following hache marks commonly used in cartography and copper-plate illustration are locally similar to the effect of the lines that can be generated by the intersection of a set of parallel planes with a surface. We use this as a basis for investigating the relationships between view direction, texture orientation and surface orientation in affording surface shape perception. We report two experiments using parallel plane textures. The results show that textures constructed from planes more nearly orthogonal to the line of sight tend to be better at revealing surface shape. Also, viewing surfaces from an oblique view is much better for revealing surface shape than viewing them from directly above

    Instability and Periodic Deformation in Bilayer Membranes Induced by Freezing

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    The instability and periodic deformation of bilayer membranes during freezing processes are studied as a function of the difference of the shape energy between the high and the low temperature membrane states. It is shown that there exists a threshold stability condition, bellow which a planar configuration will be deformed. Among the deformed shapes, the periodic curved square textures are shown being one kind of the solutions of the associated shape equation. In consistency with recent expe rimental observations, the optimal ratio of period and amplitude for such a texture is found to be approximately equal to (2)^{1/2}\pi.Comment: 8 pages in Latex form, 1 Postscript figure. To be appear in Mod. Phys. Lett. B. 199

    FrameNet: Learning Local Canonical Frames of 3D Surfaces from a Single RGB Image

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    In this work, we introduce the novel problem of identifying dense canonical 3D coordinate frames from a single RGB image. We observe that each pixel in an image corresponds to a surface in the underlying 3D geometry, where a canonical frame can be identified as represented by three orthogonal axes, one along its normal direction and two in its tangent plane. We propose an algorithm to predict these axes from RGB. Our first insight is that canonical frames computed automatically with recently introduced direction field synthesis methods can provide training data for the task. Our second insight is that networks designed for surface normal prediction provide better results when trained jointly to predict canonical frames, and even better when trained to also predict 2D projections of canonical frames. We conjecture this is because projections of canonical tangent directions often align with local gradients in images, and because those directions are tightly linked to 3D canonical frames through projective geometry and orthogonality constraints. In our experiments, we find that our method predicts 3D canonical frames that can be used in applications ranging from surface normal estimation, feature matching, and augmented reality
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