37 research outputs found

    Spatial Realization of Escher’s Impossible World

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    Automated pebble mosaic stylization of images

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    Digital mosaics have usually used regular tiles, simulating the historical "tessellated" mosaics. In this paper, we present a method for synthesizing pebble mosaics, a historical mosaic style in which the tiles are rounded pebbles. We address both the tiling problem, where pebbles are distributed over the image plane so as to approximate the input image content, and the problem of geometry, creating a smooth rounded shape for each pebble. We adapt SLIC, simple linear iterative clustering, to obtain elongated tiles conforming to image content, and smooth the resulting irregular shapes into shapes resembling pebble cross-sections. Then, we create an interior and exterior contour for each pebble and solve a Laplace equation over the region between them to obtain height-field geometry. The resulting pebble set approximates the input image while presenting full geometry that can be rendered and textured for a highly detailed representation of a pebble mosaic

    Interactive 3D Simulation of Escher-like Impossible Worlds

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    figures and impossible worlds. Many of his works illustrate mathematical and geometrical concepts such as perspective and limits. Works by Escher have motivated scientists over the years to discover the mathematical foundations of his work, ultimately leading to applications that are able to model and render scenes similar to the ones created by Escher. Presented is an application that is capable of displaying a special class of impossible worlds that have been created by the artist. The software displays worlds that appear physically correct, but are connected in an impossible manner, similar to Escher’s Another World II or Relativity. Portal rendering is employed to create real-time interactive visualizations of such scenes, which can be freely explored by the user
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