37 research outputs found
Automated pebble mosaic stylization of images
Digital mosaics have usually used regular tiles, simulating the historical
"tessellated" mosaics. In this paper, we present a method for synthesizing
pebble mosaics, a historical mosaic style in which the tiles are rounded
pebbles. We address both the tiling problem, where pebbles are distributed over
the image plane so as to approximate the input image content, and the problem
of geometry, creating a smooth rounded shape for each pebble. We adapt SLIC,
simple linear iterative clustering, to obtain elongated tiles conforming to
image content, and smooth the resulting irregular shapes into shapes resembling
pebble cross-sections. Then, we create an interior and exterior contour for
each pebble and solve a Laplace equation over the region between them to obtain
height-field geometry. The resulting pebble set approximates the input image
while presenting full geometry that can be rendered and textured for a highly
detailed representation of a pebble mosaic
Interactive 3D Simulation of Escher-like Impossible Worlds
figures and impossible worlds. Many of his works illustrate mathematical and geometrical concepts such as perspective
and limits. Works by Escher have motivated scientists over the years to discover the mathematical foundations
of his work, ultimately leading to applications that are able to model and render scenes similar to the ones created
by Escher. Presented is an application that is capable of displaying a special class of impossible worlds that have
been created by the artist. The software displays worlds that appear physically correct, but are connected in an impossible
manner, similar to Escher’s Another World II or Relativity. Portal rendering is employed to create real-time
interactive visualizations of such scenes, which can be freely explored by the user