38,197 research outputs found

    Eigenvector Synchronization, Graph Rigidity and the Molecule Problem

    Full text link
    The graph realization problem has received a great deal of attention in recent years, due to its importance in applications such as wireless sensor networks and structural biology. In this paper, we extend on previous work and propose the 3D-ASAP algorithm, for the graph realization problem in R3\mathbb{R}^3, given a sparse and noisy set of distance measurements. 3D-ASAP is a divide and conquer, non-incremental and non-iterative algorithm, which integrates local distance information into a global structure determination. Our approach starts with identifying, for every node, a subgraph of its 1-hop neighborhood graph, which can be accurately embedded in its own coordinate system. In the noise-free case, the computed coordinates of the sensors in each patch must agree with their global positioning up to some unknown rigid motion, that is, up to translation, rotation and possibly reflection. In other words, to every patch there corresponds an element of the Euclidean group Euc(3) of rigid transformations in R3\mathbb{R}^3, and the goal is to estimate the group elements that will properly align all the patches in a globally consistent way. Furthermore, 3D-ASAP successfully incorporates information specific to the molecule problem in structural biology, in particular information on known substructures and their orientation. In addition, we also propose 3D-SP-ASAP, a faster version of 3D-ASAP, which uses a spectral partitioning algorithm as a preprocessing step for dividing the initial graph into smaller subgraphs. Our extensive numerical simulations show that 3D-ASAP and 3D-SP-ASAP are very robust to high levels of noise in the measured distances and to sparse connectivity in the measurement graph, and compare favorably to similar state-of-the art localization algorithms.Comment: 49 pages, 8 figure

    An Interactive Tool to Explore and Improve the Ply Number of Drawings

    Full text link
    Given a straight-line drawing Γ\Gamma of a graph G=(V,E)G=(V,E), for every vertex vv the ply disk DvD_v is defined as a disk centered at vv where the radius of the disk is half the length of the longest edge incident to vv. The ply number of a given drawing is defined as the maximum number of overlapping disks at some point in R2\mathbb{R}^2. Here we present a tool to explore and evaluate the ply number for graphs with instant visual feedback for the user. We evaluate our methods in comparison to an existing ply computation by De Luca et al. [WALCOM'17]. We are able to reduce the computation time from seconds to milliseconds for given drawings and thereby contribute to further research on the ply topic by providing an efficient tool to examine graphs extensively by user interaction as well as some automatic features to reduce the ply number.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017
    • …
    corecore