78 research outputs found

    Energy efficiency and traffic offloading in wireless mesh networks with delay bounds

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    In this paper, we study a wireless access network based on the Institute of Electrical and Electronics Engineers 802.11 standard and enriched with features such as caching and mesh networking. This system is analysed in terms of energy efficiency and traffic offloading, two objectives that are somewhat in contrast but both relevant to network and service providers as they directly impact the operational cost. In addition, QoS is also accounted for in the form of guaranteed bandwidth and bounded delay. To this aim, we developed a mathematical model of the system and solved it to optimality by means of integer linear programming. We can thus show how much can be saved both in terms of energy and traffic, also considering various tradeoff points among the two contrasting objectives. As a last step, we provide an investigation on the benefits of adding traffic aggregation features to the mathematical model

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

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    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions

    Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities

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    Smart cities demand resources for rich immersive sensing, ubiquitous communications, powerful computing, large storage, and high intelligence (SCCSI) to support various kinds of applications, such as public safety, connected and autonomous driving, smart and connected health, and smart living. At the same time, it is widely recognized that vehicles such as autonomous cars, equipped with significantly powerful SCCSI capabilities, will become ubiquitous in future smart cities. By observing the convergence of these two trends, this article advocates the use of vehicles to build a cost-effective service network, called the Vehicle as a Service (VaaS) paradigm, where vehicles empowered with SCCSI capability form a web of mobile servers and communicators to provide SCCSI services in smart cities. Towards this direction, we first examine the potential use cases in smart cities and possible upgrades required for the transition from traditional vehicular ad hoc networks (VANETs) to VaaS. Then, we will introduce the system architecture of the VaaS paradigm and discuss how it can provide SCCSI services in future smart cities, respectively. At last, we identify the open problems of this paradigm and future research directions, including architectural design, service provisioning, incentive design, and security & privacy. We expect that this paper paves the way towards developing a cost-effective and sustainable approach for building smart cities.Comment: 32 pages, 11 figure

    Cooperation Strategies for Enhanced Connectivity at Home

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    WHILE AT HOME , USERS MAY EXPERIENCE A POOR I NTERNET SERVICE while being connected to their 802.11 Access Points (APs). The AP is just one component of the Internet Gateway (GW) that generally includes a backhaul connection (ADSL, fiber,etc..) and a router providing a LAN. The root cause of performance degradation may be poor/congested wireless channel between the user and the GW or congested/bandwidth limited backhaul connection. The latter is a serious issue for DSL users that are located far from the central office because the greater the distance the lesser the achievable physical datarate. Furthermore, the GW is one of the few devices in the home that is left always on, resulting in energy waste and electromagnetic pollution increase. This thesis proposes two strategies to enhance Internet connectivity at home by (i) creating a wireless resource sharing scheme through the federation and the coordination of neighboring GWs in order to achieve energy efficiency while avoiding congestion, (ii) exploiting different king of connectivities, i.e., the wired plus the cellular (3G/4G) connections, through the aggregation of the available bandwidth across multiple access technologies. In order to achieve the aforementioned strategies we study and develop: • A viable interference estimation technique for 802.11 BSSes that can be implemented on commodity hardware at the MAC layer, without requiring active measurements, changes in the 802.11 standard, cooperation from the wireless stations (WSs). We extend previous theoretical results on the saturation throughput in order to quantify the impact in term of throughput loss of any kind of interferer. We im- plement and extensively evaluate our estimation technique with a real testbed and with different kind of interferer, achieving always good accuracy. • Two available bandwidth estimation algorithms for 802.11 BSSes that rely only on passive measurements and that account for different kind of interferers on the ISM band. This algorithms can be implemented on commodity hardware, as they require only software modifications. The first algorithm applies to intra-GW while the second one applies to inter-GW available bandwidth estimation. Indeed, we use the first algorithm to compute the metric for assessing the Wi-Fi load of a GW and the second one to compute the metric to decide whether accept incoming WSs from neighboring GWs or not. Note that in the latter case it is assumed that one or more WSs with known traffic profile are requested to relocate from one GW to another one. We evaluate both algorithms with simulation as well as with a real test-bed for different traffic patterns, achieving high precision. • A fully distributed and decentralized inter-access point protocol for federated GWs that allows to dynamically manage the associations of the wireless stations (WSs) in the federated network in order to achieve energy efficiency and offloading con- gested GWs, i.e, we keep a minimum number of GWs ON while avoiding to create congestion and real-time throughput loss. We evaluate this protocol in a federated scenario, using both simulation and a real test-bed, achieving up to 65% of energy saving in the simulated setting. We compare the energy saving achieved by our protocol against a centralized optimal scheme, obtaining close to optimal results. • An application level solution that accelerates slow ADSL connections with the parallel use of cellular (3G/4G) connections. We study the feasibility and the potential performance of this scheme at scale using both extensive throughput measurement of the cellular network and trace driven analysis. We validate our solution by implementing a real test bed and evaluating it “in the wild, at several residential locations of a major European city. We test two applications: Video-on-Demand (VoD) and picture upload, obtaining remarkable throughput increase for both applications at all locations. Our implementation features a multipath scheduler which we compare to other scheduling policies as well as to transport level solution like MTCP, obtaining always better results

    From MANET to people-centric networking: Milestones and open research challenges

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    In this paper, we discuss the state of the art of (mobile) multi-hop ad hoc networking with the aim to present the current status of the research activities and identify the consolidated research areas, with limited research opportunities, and the hot and emerging research areas for which further research is required. We start by briefly discussing the MANET paradigm, and why the research on MANET protocols is now a cold research topic. Then we analyze the active research areas. Specifically, after discussing the wireless-network technologies, we analyze four successful ad hoc networking paradigms, mesh networks, opportunistic networks, vehicular networks, and sensor networks that emerged from the MANET world. We also present an emerging research direction in the multi-hop ad hoc networking field: people centric networking, triggered by the increasing penetration of the smartphones in everyday life, which is generating a people-centric revolution in computing and communications

    Cooperation Strategies for Enhanced Connectivity at Home

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    WHILE AT HOME , USERS MAY EXPERIENCE A POOR I NTERNET SERVICE while being connected to their 802.11 Access Points (APs). The AP is just one component of the Internet Gateway (GW) that generally includes a backhaul connection (ADSL, fiber,etc..) and a router providing a LAN. The root cause of performance degradation may be poor/congested wireless channel between the user and the GW or congested/bandwidth limited backhaul connection. The latter is a serious issue for DSL users that are located far from the central office because the greater the distance the lesser the achievable physical datarate. Furthermore, the GW is one of the few devices in the home that is left always on, resulting in energy waste and electromagnetic pollution increase. This thesis proposes two strategies to enhance Internet connectivity at home by (i) creating a wireless resource sharing scheme through the federation and the coordination of neighboring GWs in order to achieve energy efficiency while avoiding congestion, (ii) exploiting different king of connectivities, i.e., the wired plus the cellular (3G/4G) connections, through the aggregation of the available bandwidth across multiple access technologies. In order to achieve the aforementioned strategies we study and develop: • A viable interference estimation technique for 802.11 BSSes that can be implemented on commodity hardware at the MAC layer, without requiring active measurements, changes in the 802.11 standard, cooperation from the wireless stations (WSs). We extend previous theoretical results on the saturation throughput in order to quantify the impact in term of throughput loss of any kind of interferer. We im- plement and extensively evaluate our estimation technique with a real testbed and with different kind of interferer, achieving always good accuracy. • Two available bandwidth estimation algorithms for 802.11 BSSes that rely only on passive measurements and that account for different kind of interferers on the ISM band. This algorithms can be implemented on commodity hardware, as they require only software modifications. The first algorithm applies to intra-GW while the second one applies to inter-GW available bandwidth estimation. Indeed, we use the first algorithm to compute the metric for assessing the Wi-Fi load of a GW and the second one to compute the metric to decide whether accept incoming WSs from neighboring GWs or not. Note that in the latter case it is assumed that one or more WSs with known traffic profile are requested to relocate from one GW to another one. We evaluate both algorithms with simulation as well as with a real test-bed for different traffic patterns, achieving high precision. • A fully distributed and decentralized inter-access point protocol for federated GWs that allows to dynamically manage the associations of the wireless stations (WSs) in the federated network in order to achieve energy efficiency and offloading con- gested GWs, i.e, we keep a minimum number of GWs ON while avoiding to create congestion and real-time throughput loss. We evaluate this protocol in a federated scenario, using both simulation and a real test-bed, achieving up to 65% of energy saving in the simulated setting. We compare the energy saving achieved by our protocol against a centralized optimal scheme, obtaining close to optimal results. • An application level solution that accelerates slow ADSL connections with the parallel use of cellular (3G/4G) connections. We study the feasibility and the potential performance of this scheme at scale using both extensive throughput measurement of the cellular network and trace driven analysis. We validate our solution by implementing a real test bed and evaluating it "in the wild, at several residential locations of a major European city. We test two applications: Video-on-Demand (VoD) and picture upload, obtaining remarkable throughput increase for both applications at all locations. Our implementation features a multipath scheduler which we compare to other scheduling policies as well as to transport level solution like MTCP, obtaining always better result

    Low-latency Networking: Where Latency Lurks and How to Tame It

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    While the current generation of mobile and fixed communication networks has been standardized for mobile broadband services, the next generation is driven by the vision of the Internet of Things and mission critical communication services requiring latency in the order of milliseconds or sub-milliseconds. However, these new stringent requirements have a large technical impact on the design of all layers of the communication protocol stack. The cross layer interactions are complex due to the multiple design principles and technologies that contribute to the layers' design and fundamental performance limitations. We will be able to develop low-latency networks only if we address the problem of these complex interactions from the new point of view of sub-milliseconds latency. In this article, we propose a holistic analysis and classification of the main design principles and enabling technologies that will make it possible to deploy low-latency wireless communication networks. We argue that these design principles and enabling technologies must be carefully orchestrated to meet the stringent requirements and to manage the inherent trade-offs between low latency and traditional performance metrics. We also review currently ongoing standardization activities in prominent standards associations, and discuss open problems for future research

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios
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