2 research outputs found

    Encoding Motion Primitives for Autonomous Vehicles using Virtual Velocity Constraints and Neural Network Scheduling

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    Within the context of trajectory planning for autonomous vehicles this paper proposes methods for efficient encoding of motion primitives in neural networks on top of model-based and gradient-free reinforcement learning. It is distinguished between 5 core aspects: system model, network architecture, training algorithm, training tasks selection and hardware/software implementation. For the system model, a kinematic (3-states-2-controls) and a dynamic (16-states-2-controls) vehicle model are compared. For the network architecture, 3 feedforward structures are compared including weighted skip connections. For the training algorithm, virtual velocity constraints and network scheduling are proposed. For the training tasks, different feature vector selections are discussed. For the implementation, aspects of gradient-free learning using 1 GPU and the handling of perturbation noise therefore are discussed. The effects of proposed methods are illustrated in experiments encoding up to 14625 motion primitives. The capabilities of tiny neural networks with as few as 10 scalar parameters when scheduled on vehicle velocity are emphasized.Comment: 8 pages, 4 figures, 7 tables, ICMLA 201

    Online Sampling in the Parameter Space of a Neural Network for GPU-accelerated Motion Planning of Autonomous Vehicles

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    This paper proposes online sampling in the parameter space of a neural network for GPU-accelerated motion planning of autonomous vehicles. Neural networks are used as controller parametrization since they can handle nonlinear non-convex systems and their complexity does not scale with prediction horizon length. Network parametrizations are sampled at each sampling time and then held constant throughout the prediction horizon. Controls still vary over the prediction horizon due to varying feature vectors fed to the network. Full-dimensional vehicles are modeled by polytopes. Under the assumption of obstacle point data, and their extrapolation over a prediction horizon under constant velocity assumption, collision avoidance reduces to linear inequality checks. Steering and longitudinal acceleration controls are determined simultaneously. The proposed method is designed for parallelization and therefore well-suited to benefit from continuing advancements in hardware such as GPUs. Characteristics of proposed method are illustrated in 5 numerical simulation experiments including dynamic obstacle avoidance, waypoint tracking requiring alternating forward and reverse driving with maximal steering, and a reverse parking scenario.Comment: 8 pages, 8 figures, 3 tables, conference pape
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