32,191 research outputs found
Taming Numbers and Durations in the Model Checking Integrated Planning System
The Model Checking Integrated Planning System (MIPS) is a temporal least
commitment heuristic search planner based on a flexible object-oriented
workbench architecture. Its design clearly separates explicit and symbolic
directed exploration algorithms from the set of on-line and off-line computed
estimates and associated data structures. MIPS has shown distinguished
performance in the last two international planning competitions. In the last
event the description language was extended from pure propositional planning to
include numerical state variables, action durations, and plan quality objective
functions. Plans were no longer sequences of actions but time-stamped
schedules. As a participant of the fully automated track of the competition,
MIPS has proven to be a general system; in each track and every benchmark
domain it efficiently computed plans of remarkable quality. This article
introduces and analyzes the most important algorithmic novelties that were
necessary to tackle the new layers of expressiveness in the benchmark problems
and to achieve a high level of performance. The extensions include critical
path analysis of sequentially generated plans to generate corresponding optimal
parallel plans. The linear time algorithm to compute the parallel plan bypasses
known NP hardness results for partial ordering by scheduling plans with respect
to the set of actions and the imposed precedence relations. The efficiency of
this algorithm also allows us to improve the exploration guidance: for each
encountered planning state the corresponding approximate sequential plan is
scheduled. One major strength of MIPS is its static analysis phase that grounds
and simplifies parameterized predicates, functions and operators, that infers
knowledge to minimize the state description length, and that detects domain
object symmetries. The latter aspect is analyzed in detail. MIPS has been
developed to serve as a complete and optimal state space planner, with
admissible estimates, exploration engines and branching cuts. In the
competition version, however, certain performance compromises had to be made,
including floating point arithmetic, weighted heuristic search exploration
according to an inadmissible estimate and parameterized optimization
Reason Maintenance - State of the Art
This paper describes state of the art in reason maintenance with a focus on its future usage in the KiWi project. To give a bigger picture of the field, it also mentions closely related issues such as non-monotonic logic and paraconsistency. The paper is organized as follows: first, two motivating scenarios referring to semantic wikis are presented which are then used to introduce the different reason maintenance techniques
Reasoning from Last Conflict(s) in Constraint Programming
International audienceConstraint programming is a popular paradigm to deal with combinatorial problems in arti cial intelligence. Backtracking algorithms, applied to constraint networks, are commonly used but su er from thrashing, i.e. the fact of repeatedly exploring similar subtrees during search. An extensive literature has been devoted to prevent thrashing, often classi ed into look-ahead (constraint propagation and search heuristics) and look-back (intelligent backtracking and learning) approaches. In this paper, we present an original look-ahead approach that allows to guide backtrack search toward sources of conicts and, as a side e ect, to obtain a behavior similar to a backjumping technique. The principle is the following: after each conict, the last assigned variable is selected in priority, so long as the constraint network cannot be made consistent. This allows us to find, following the current partial instantiation from the leaf to the root of the search tree, the culprit decision that prevents the last variable from being assigned. This way of reasoning can easily be grafted to many variations of backtracking algorithms and represents an original mechanism to reduce thrashing. Moreover, we show that this approach can be generalized so as to collect a (small) set of incompatible variables that are together responsible for the last conict. Experiments over a wide range of benchmarks demonstrate the e ectiveness of this approach in both constraint satisfaction and automated arti cial intelligence planning
Two novel evolutionary formulations of the graph coloring problem
We introduce two novel evolutionary formulations of the problem of coloring
the nodes of a graph. The first formulation is based on the relationship that
exists between a graph's chromatic number and its acyclic orientations. It
views such orientations as individuals and evolves them with the aid of
evolutionary operators that are very heavily based on the structure of the
graph and its acyclic orientations. The second formulation, unlike the first
one, does not tackle one graph at a time, but rather aims at evolving a
`program' to color all graphs belonging to a class whose members all have the
same number of nodes and other common attributes. The heuristics that result
from these formulations have been tested on some of the Second DIMACS
Implementation Challenge benchmark graphs, and have been found to be
competitive when compared to the several other heuristics that have also been
tested on those graphs.Comment: To appear in Journal of Combinatorial Optimizatio
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