32,191 research outputs found

    Taming Numbers and Durations in the Model Checking Integrated Planning System

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    The Model Checking Integrated Planning System (MIPS) is a temporal least commitment heuristic search planner based on a flexible object-oriented workbench architecture. Its design clearly separates explicit and symbolic directed exploration algorithms from the set of on-line and off-line computed estimates and associated data structures. MIPS has shown distinguished performance in the last two international planning competitions. In the last event the description language was extended from pure propositional planning to include numerical state variables, action durations, and plan quality objective functions. Plans were no longer sequences of actions but time-stamped schedules. As a participant of the fully automated track of the competition, MIPS has proven to be a general system; in each track and every benchmark domain it efficiently computed plans of remarkable quality. This article introduces and analyzes the most important algorithmic novelties that were necessary to tackle the new layers of expressiveness in the benchmark problems and to achieve a high level of performance. The extensions include critical path analysis of sequentially generated plans to generate corresponding optimal parallel plans. The linear time algorithm to compute the parallel plan bypasses known NP hardness results for partial ordering by scheduling plans with respect to the set of actions and the imposed precedence relations. The efficiency of this algorithm also allows us to improve the exploration guidance: for each encountered planning state the corresponding approximate sequential plan is scheduled. One major strength of MIPS is its static analysis phase that grounds and simplifies parameterized predicates, functions and operators, that infers knowledge to minimize the state description length, and that detects domain object symmetries. The latter aspect is analyzed in detail. MIPS has been developed to serve as a complete and optimal state space planner, with admissible estimates, exploration engines and branching cuts. In the competition version, however, certain performance compromises had to be made, including floating point arithmetic, weighted heuristic search exploration according to an inadmissible estimate and parameterized optimization

    Reason Maintenance - State of the Art

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    This paper describes state of the art in reason maintenance with a focus on its future usage in the KiWi project. To give a bigger picture of the field, it also mentions closely related issues such as non-monotonic logic and paraconsistency. The paper is organized as follows: first, two motivating scenarios referring to semantic wikis are presented which are then used to introduce the different reason maintenance techniques

    Reasoning from Last Conflict(s) in Constraint Programming

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    International audienceConstraint programming is a popular paradigm to deal with combinatorial problems in arti cial intelligence. Backtracking algorithms, applied to constraint networks, are commonly used but su er from thrashing, i.e. the fact of repeatedly exploring similar subtrees during search. An extensive literature has been devoted to prevent thrashing, often classi ed into look-ahead (constraint propagation and search heuristics) and look-back (intelligent backtracking and learning) approaches. In this paper, we present an original look-ahead approach that allows to guide backtrack search toward sources of conicts and, as a side e ect, to obtain a behavior similar to a backjumping technique. The principle is the following: after each conict, the last assigned variable is selected in priority, so long as the constraint network cannot be made consistent. This allows us to find, following the current partial instantiation from the leaf to the root of the search tree, the culprit decision that prevents the last variable from being assigned. This way of reasoning can easily be grafted to many variations of backtracking algorithms and represents an original mechanism to reduce thrashing. Moreover, we show that this approach can be generalized so as to collect a (small) set of incompatible variables that are together responsible for the last conict. Experiments over a wide range of benchmarks demonstrate the e ectiveness of this approach in both constraint satisfaction and automated arti cial intelligence planning

    Two novel evolutionary formulations of the graph coloring problem

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    We introduce two novel evolutionary formulations of the problem of coloring the nodes of a graph. The first formulation is based on the relationship that exists between a graph's chromatic number and its acyclic orientations. It views such orientations as individuals and evolves them with the aid of evolutionary operators that are very heavily based on the structure of the graph and its acyclic orientations. The second formulation, unlike the first one, does not tackle one graph at a time, but rather aims at evolving a `program' to color all graphs belonging to a class whose members all have the same number of nodes and other common attributes. The heuristics that result from these formulations have been tested on some of the Second DIMACS Implementation Challenge benchmark graphs, and have been found to be competitive when compared to the several other heuristics that have also been tested on those graphs.Comment: To appear in Journal of Combinatorial Optimizatio
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