17 research outputs found
From Monocular SLAM to Autonomous Drone Exploration
Micro aerial vehicles (MAVs) are strongly limited in their payload and power
capacity. In order to implement autonomous navigation, algorithms are therefore
desirable that use sensory equipment that is as small, low-weight, and
low-power consuming as possible. In this paper, we propose a method for
autonomous MAV navigation and exploration using a low-cost consumer-grade
quadrocopter equipped with a monocular camera. Our vision-based navigation
system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense
reconstruction of the environment in real-time. Since LSD-SLAM only determines
depth at high gradient pixels, texture-less areas are not directly observed so
that previous exploration methods that assume dense map information cannot
directly be applied. We propose an obstacle mapping and exploration approach
that takes the properties of our semi-dense monocular SLAM system into account.
In experiments, we demonstrate our vision-based autonomous navigation and
exploration system with a Parrot Bebop MAV
An evolutionary algorithm for online, resource constrained, multi-vehicle sensing mission planning
Mobile robotic platforms are an indispensable tool for various scientific and
industrial applications. Robots are used to undertake missions whose execution
is constrained by various factors, such as the allocated time or their
remaining energy. Existing solutions for resource constrained multi-robot
sensing mission planning provide optimal plans at a prohibitive computational
complexity for online application [1],[2],[3]. A heuristic approach exists for
an online, resource constrained sensing mission planning for a single vehicle
[4]. This work proposes a Genetic Algorithm (GA) based heuristic for the
Correlated Team Orienteering Problem (CTOP) that is used for planning sensing
and monitoring missions for robotic teams that operate under resource
constraints. The heuristic is compared against optimal Mixed Integer Quadratic
Programming (MIQP) solutions. Results show that the quality of the heuristic
solution is at the worst case equal to the 5% optimal solution. The heuristic
solution proves to be at least 300 times more time efficient in the worst
tested case. The GA heuristic execution required in the worst case less than a
second making it suitable for online execution.Comment: 8 pages, 5 figures, accepted for publication in Robotics and
Automation Letters (RA-L
Adaptive Information Gathering via Imitation Learning
In the adaptive information gathering problem, a policy is required to select
an informative sensing location using the history of measurements acquired thus
far. While there is an extensive amount of prior work investigating effective
practical approximations using variants of Shannon's entropy, the efficacy of
such policies heavily depends on the geometric distribution of objects in the
world. On the other hand, the principled approach of employing online POMDP
solvers is rendered impractical by the need to explicitly sample online from a
posterior distribution of world maps.
We present a novel data-driven imitation learning framework to efficiently
train information gathering policies. The policy imitates a clairvoyant oracle
- an oracle that at train time has full knowledge about the world map and can
compute maximally informative sensing locations. We analyze the learnt policy
by showing that offline imitation of a clairvoyant oracle is implicitly
equivalent to online oracle execution in conjunction with posterior sampling.
This observation allows us to obtain powerful near-optimality guarantees for
information gathering problems possessing an adaptive sub-modularity property.
As demonstrated on a spectrum of 2D and 3D exploration problems, the trained
policies enjoy the best of both worlds - they adapt to different world map
distributions while being computationally inexpensive to evaluate.Comment: Robotics Science and Systems, 201