8,065 research outputs found

    ShapeFit and ShapeKick for Robust, Scalable Structure from Motion

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    We introduce a new method for location recovery from pair-wise directions that leverages an efficient convex program that comes with exact recovery guarantees, even in the presence of adversarial outliers. When pairwise directions represent scaled relative positions between pairs of views (estimated for instance with epipolar geometry) our method can be used for location recovery, that is the determination of relative pose up to a single unknown scale. For this task, our method yields performance comparable to the state-of-the-art with an order of magnitude speed-up. Our proposed numerical framework is flexible in that it accommodates other approaches to location recovery and can be used to speed up other methods. These properties are demonstrated by extensively testing against state-of-the-art methods for location recovery on 13 large, irregular collections of images of real scenes in addition to simulated data with ground truth

    Linear Global Translation Estimation with Feature Tracks

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    This paper derives a novel linear position constraint for cameras seeing a common scene point, which leads to a direct linear method for global camera translation estimation. Unlike previous solutions, this method deals with collinear camera motion and weak image association at the same time. The final linear formulation does not involve the coordinates of scene points, which makes it efficient even for large scale data. We solve the linear equation based on L1L_1 norm, which makes our system more robust to outliers in essential matrices and feature correspondences. We experiment this method on both sequentially captured images and unordered Internet images. The experiments demonstrate its strength in robustness, accuracy, and efficiency.Comment: Changes: 1. Adopt BMVC2015 style; 2. Combine sections 3 and 5; 3. Move "Evaluation on synthetic data" out to supplementary file; 4. Divide subsection "Evaluation on general data" to subsections "Experiment on sequential data" and "Experiment on unordered Internet data"; 5. Change Fig. 1 and Fig.8; 6. Move Fig. 6 and Fig. 7 to supplementary file; 7 Change some symbols; 8. Correct some typo

    A survey on rotation optimization in structure from motion

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    We consider the problem of robust rotation optimization in Structure from Motion applications. A number of different approaches have been recently proposed, with solutions that are at times incompatible, and at times complementary. The goal of this paper is to survey and compare these ideas in a unified manner, and to benchmark their robustness against the presence of outliers. In all, we have tested more than forty variants of a these methods (including novel ones), and we find the best performing combination.NSFDGE-0966142 (IGERT), NSF-IIS-1317788, NSF-IIP-1439681 (I/UCRC), NSF-IIS-1426840, ARL MAST-CTA W911NF-08-2-0004, ARL RCTA W911NF-10-2-0016, ONR N000141310778

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Robust Rotation Synchronization via Low-rank and Sparse Matrix Decomposition

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    This paper deals with the rotation synchronization problem, which arises in global registration of 3D point-sets and in structure from motion. The problem is formulated in an unprecedented way as a "low-rank and sparse" matrix decomposition that handles both outliers and missing data. A minimization strategy, dubbed R-GoDec, is also proposed and evaluated experimentally against state-of-the-art algorithms on simulated and real data. The results show that R-GoDec is the fastest among the robust algorithms.Comment: The material contained in this paper is part of a manuscript submitted to CVI
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