7,905 research outputs found

    Reverse k Nearest Neighbor Search over Trajectories

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    GPS enables mobile devices to continuously provide new opportunities to improve our daily lives. For example, the data collected in applications created by Uber or Public Transport Authorities can be used to plan transportation routes, estimate capacities, and proactively identify low coverage areas. In this paper, we study a new kind of query-Reverse k Nearest Neighbor Search over Trajectories (RkNNT), which can be used for route planning and capacity estimation. Given a set of existing routes DR, a set of passenger transitions DT, and a query route Q, a RkNNT query returns all transitions that take Q as one of its k nearest travel routes. To solve the problem, we first develop an index to handle dynamic trajectory updates, so that the most up-to-date transition data are available for answering a RkNNT query. Then we introduce a filter refinement framework for processing RkNNT queries using the proposed indexes. Next, we show how to use RkNNT to solve the optimal route planning problem MaxRkNNT (MinRkNNT), which is to search for the optimal route from a start location to an end location that could attract the maximum (or minimum) number of passengers based on a pre-defined travel distance threshold. Experiments on real datasets demonstrate the efficiency and scalability of our approaches. To the best of our best knowledge, this is the first work to study the RkNNT problem for route planning.Comment: 12 page

    Learning and Acting in Peripersonal Space: Moving, Reaching, and Grasping

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    The young infant explores its body, its sensorimotor system, and the immediately accessible parts of its environment, over the course of a few months creating a model of peripersonal space useful for reaching and grasping objects around it. Drawing on constraints from the empirical literature on infant behavior, we present a preliminary computational model of this learning process, implemented and evaluated on a physical robot. The learning agent explores the relationship between the configuration space of the arm, sensing joint angles through proprioception, and its visual perceptions of the hand and grippers. The resulting knowledge is represented as the peripersonal space (PPS) graph, where nodes represent states of the arm, edges represent safe movements, and paths represent safe trajectories from one pose to another. In our model, the learning process is driven by intrinsic motivation. When repeatedly performing an action, the agent learns the typical result, but also detects unusual outcomes, and is motivated to learn how to make those unusual results reliable. Arm motions typically leave the static background unchanged, but occasionally bump an object, changing its static position. The reach action is learned as a reliable way to bump and move an object in the environment. Similarly, once a reliable reach action is learned, it typically makes a quasi-static change in the environment, moving an object from one static position to another. The unusual outcome is that the object is accidentally grasped (thanks to the innate Palmar reflex), and thereafter moves dynamically with the hand. Learning to make grasps reliable is more complex than for reaches, but we demonstrate significant progress. Our current results are steps toward autonomous sensorimotor learning of motion, reaching, and grasping in peripersonal space, based on unguided exploration and intrinsic motivation.Comment: 35 pages, 13 figure
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