9,802 research outputs found
Energy Efficient Ant Colony Algorithms for Data Aggregation in Wireless Sensor Networks
In this paper, a family of ant colony algorithms called DAACA for data
aggregation has been presented which contains three phases: the initialization,
packet transmission and operations on pheromones. After initialization, each
node estimates the remaining energy and the amount of pheromones to compute the
probabilities used for dynamically selecting the next hop. After certain rounds
of transmissions, the pheromones adjustment is performed periodically, which
combines the advantages of both global and local pheromones adjustment for
evaporating or depositing pheromones. Four different pheromones adjustment
strategies are designed to achieve the global optimal network lifetime, namely
Basic-DAACA, ES-DAACA, MM-DAACA and ACS-DAACA. Compared with some other data
aggregation algorithms, DAACA shows higher superiority on average degree of
nodes, energy efficiency, prolonging the network lifetime, computation
complexity and success ratio of one hop transmission. At last we analyze the
characteristic of DAACA in the aspects of robustness, fault tolerance and
scalability.Comment: To appear in Journal of Computer and System Science
Palgol: A High-Level DSL for Vertex-Centric Graph Processing with Remote Data Access
Pregel is a popular distributed computing model for dealing with large-scale
graphs. However, it can be tricky to implement graph algorithms correctly and
efficiently in Pregel's vertex-centric model, especially when the algorithm has
multiple computation stages, complicated data dependencies, or even
communication over dynamic internal data structures. Some domain-specific
languages (DSLs) have been proposed to provide more intuitive ways to implement
graph algorithms, but due to the lack of support for remote access --- reading
or writing attributes of other vertices through references --- they cannot
handle the above mentioned dynamic communication, causing a class of Pregel
algorithms with fast convergence impossible to implement.
To address this problem, we design and implement Palgol, a more declarative
and powerful DSL which supports remote access. In particular, programmers can
use a more declarative syntax called chain access to naturally specify dynamic
communication as if directly reading data on arbitrary remote vertices. By
analyzing the logic patterns of chain access, we provide a novel algorithm for
compiling Palgol programs to efficient Pregel code. We demonstrate the power of
Palgol by using it to implement several practical Pregel algorithms, and the
evaluation result shows that the efficiency of Palgol is comparable with that
of hand-written code.Comment: 12 pages, 10 figures, extended version of APLAS 2017 pape
Multipoint-to-multipoint network communication
We have formulated an exact ILP model for the problem of communicating on a virtual network. While this ILP model was successful in solving small problems, it is not recommended to handle larger instances, due to the fact that the number of variables in the model grows exponentially as the graph size grows. However, this ILP model can provide a benchmark for heuristic algorithms developed for this problem.
We have also described a heuristic approach, and explored several variants of the algorithm. We found a solution that seems to perform well with reasonable computation time. The heuristic is able to find solutions that respect the degree constraints, but show a small number of violations of the desired time constraints.
Tests on small problems show that heuristic is not always able to find feasible solutions, even though the exact method has shown they exist. It would be interesting in the future to look at whether insights gained by looking at exact solutions can be used to improve the heuristic
Setting Parameters by Example
We introduce a class of "inverse parametric optimization" problems, in which
one is given both a parametric optimization problem and a desired optimal
solution; the task is to determine parameter values that lead to the given
solution. We describe algorithms for solving such problems for minimum spanning
trees, shortest paths, and other "optimal subgraph" problems, and discuss
applications in multicast routing, vehicle path planning, resource allocation,
and board game programming.Comment: 13 pages, 3 figures. To be presented at 40th IEEE Symp. Foundations
of Computer Science (FOCS '99
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