144 research outputs found
CROCHET: Checkpoint and Rollback via Lightweight Heap Traversal on Stock JVMs
Checkpoint/rollback (CR) mechanisms create snapshots of the state of a running application, allowing it to later be restored to that checkpointed snapshot. Support for checkpoint/rollback enables many program analyses and software engineering techniques, including test generation, fault tolerance, and speculative execution.
Fully automatic CR support is built into some modern operating systems. However, such systems perform checkpoints at the coarse granularity of whole pages of virtual memory, which imposes relatively high overhead to incrementally capture the changing state of a process, and makes it difficult for applications to checkpoint only some logical portions of their state. CR systems implemented at the application level and with a finer granularity typically require complex developer support to identify: (1) where checkpoints can take place, and (2) which program state needs to be copied. A popular compromise is to implement CR support in managed runtime environments, e.g. the Java Virtual Machine (JVM), but this typically requires specialized, non-standard runtime environments, limiting portability and adoption of this approach.
In this paper, we present a novel approach for Checkpoint ROllbaCk via lightweight HEap Traversal (Crochet), which enables fully automatic fine-grained lightweight checkpoints within unmodified commodity JVMs (specifically Oracle\u27s HotSpot and OpenJDK). Leveraging key insights about the internal design common to modern JVMs, Crochet works entirely through bytecode rewriting and standard debug APIs, utilizing special proxy objects to perform a lazy heap traversal that starts at the root references and traverses the heap as objects are accessed, copying or restoring state as needed and removing each proxy immediately after it is used. We evaluated Crochet on the DaCapo benchmark suite, finding it to have very low runtime overhead in steady state (ranging from no overhead to 1.29x slowdown), and that it often outperforms a state-of-the-art system-level checkpoint tool when creating large checkpoints
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Record and Transplay: Partial Checkpointing for Replay Debugging
Software bugs that occur in production are often difficult to reproduce in the lab due to subtle differences in the application environment and nondeterminism. Toward addressing this problem, we present Transplay, a system that captures application software bugs as they occur in production and deterministically reproduces them in a completely different environment, potentially running a different operating system, where the application, its binaries and other support data do not exist. Transplay introduces partial checkpointing, a new mechanism that provides two key properties. It efficiently captures the minimal state necessary to reexecute just the last few moments of the application before it encountered a failure. The recorded state, which typically consists of a few megabytes of data, is used to replay the application without requiring the specific application binaries or the original execution environment. Transplay integrates with existing debuggers to provide facilities such as breakpoints and single-stepping to allow the user to examine the contents of variables and other program state at each source line of the application's replayed execution. We have implemented a Transplay prototype that can record unmodified Linux applications and replay them on different versions of Linux as well as Windows. Experiments with server applications such as the Apache web server show that Transplay can be used in production with modest recording overhead
Resource-Efficient Replication and Migration of Virtual Machines.
Continuous replication and live migration of Virtual Machines (VMs) are two vital tools in a virtualized environment, but they are resource-expensive. Continuously replicating a VM's checkpointed state to a backup host maintains high-availability (HA) of the VM despite host failures, but checkpoint replication can generate significant network traffic. Each replicated VM also incurs a 100% memory overhead, since the backup unproductively reserves the same amount of memory to hold the redundant VM state. Live migration, though being widely used for load-balancing, power-saving, etc., can also generate excessive network traffic, by transferring VM state iteratively. In addition, it can incur a long completion time and degrade application performance.
This thesis explores ways to replicate VMs for HA using resources efficiently, and to migrate VMs fast, with minimal execution disruption and using resources efficiently. First, we investigate the tradeoffs in using different compression methods to reduce the network traffic of checkpoint replication in a HA system. We evaluate gzip, delta and similarity compressions based on metrics that are specifically important in a HA system, and then suggest guidelines for their selection.
Next, we propose HydraVM, a storage-based HA approach that eliminates the unproductive memory reservation made in backup hosts. HydraVM maintains a recent image of a protected VM in a shared storage by taking and consolidating incremental VM checkpoints. When a failure occurs, HydraVM quickly resumes the execution of a failed VM by loading a small amount of essential VM state from the storage. As the VM executes, the VM state not yet loaded is supplied on-demand.
Finally, we propose application-assisted live migration, which skips transfer of VM memory that need not be migrated to execute running applications at the destination. We develop a generic framework for the proposed approach, and then use the framework to build JAVMM, a system that migrates VMs running Java applications skipping transfer of garbage in Java memory. Our evaluation results show that compared to Xen live migration, which is agnostic of running applications, JAVMM can reduce the completion time, network traffic and application downtime caused by Java VM migration, all by up to over 90%.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111575/1/karenhou_1.pd
Doctor of Philosophy
dissertationA modern software system is a composition of parts that are themselves highly complex: operating systems, middleware, libraries, servers, and so on. In principle, compositionality of interfaces means that we can understand any given module independently of the internal workings of other parts. In practice, however, abstractions are leaky, and with every generation, modern software systems grow in complexity. Traditional ways of understanding failures, explaining anomalous executions, and analyzing performance are reaching their limits in the face of emergent behavior, unrepeatability, cross-component execution, software aging, and adversarial changes to the system at run time. Deterministic systems analysis has a potential to change the way we analyze and debug software systems. Recorded once, the execution of the system becomes an independent artifact, which can be analyzed offline. The availability of the complete system state, the guaranteed behavior of re-execution, and the absence of limitations on the run-time complexity of analysis collectively enable the deep, iterative, and automatic exploration of the dynamic properties of the system. This work creates a foundation for making deterministic replay a ubiquitous system analysis tool. It defines design and engineering principles for building fast and practical replay machines capable of capturing complete execution of the entire operating system with an overhead of several percents, on a realistic workload, and with minimal installation costs. To enable an intuitive interface of constructing replay analysis tools, this work implements a powerful virtual machine introspection layer that enables an analysis algorithm to be programmed against the state of the recorded system through familiar terms of source-level variable and type names. To support performance analysis, the replay engine provides a faithful performance model of the original execution during replay
Asynchronous Snapshots of Actor Systems for Latency-Sensitive Applications
The actor model is popular for many types of server applications. Efficient snapshotting of applications is crucial in the deployment of pre-initialized applications or moving running applications to different machines, e.g for debugging purposes. A key issue is that snapshotting blocks all other operations. In modern latency-sensitive applications, stopping the application to persist its state needs to be avoided, because users may not tolerate the increased request latency. In order to minimize the impact of snapshotting on request latency, our approach persists the application’s state asynchronously by capturing partial heaps, completing snapshots step by step. Additionally, our solution is transparent and supports arbitrary object graphs. We prototyped our snapshotting approach on top of the Truffle/Graal platform and evaluated it with the Savina benchmarks and the Acme Air microservice application. When performing a snapshot every thousand Acme Air requests, the number of slow requests ( 0.007% of all requests) with latency above 100ms increases by 5.43%. Our Savina microbenchmark results detail how different utilization patterns impact snapshotting cost. To the best of our knowledge, this is the first system that enables asynchronous snapshotting of actor applications, i.e. without stop-the-world synchronization, and thereby minimizes the impact on latency. We thus believe it enables new deployment and debugging options for actor systems
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Record and vPlay: Problem Determination with Virtual Replay Across Heterogeneous Systems
Application down time is one of the major reasons for revenue loss in the modern enterprise. While aggressive release schedules cause frail software to be released, application failures occurring in the field cost millions to the technical support organizations in personnel time. Since developers usually don't have direct access to the field environment for a variety of privacy and security reasons, problems are reproduced, analyzed and fixed in very different lab environments. However, the complexity and diversity of application environments make it difficult to accurately replicate the production environment. The indiscriminate collection of data provided by the bug reports often overwhelm or even mislead the developer. A typical issue requires time consuming rounds of clarifications and interactions with the end user, even after which the issue may not manifest. This dissertation introduces vPlay, a software problem determination system which captures software bugs as they occur in the field into small and self-contained recordings, and allows them to be deterministically reproduced across different operating systems and heterogeneous environments. vPlay makes two key advances over the state of the art. First, the recorded bug can be reproduced in a completely different operating system environment without any kind of dependency on the source. vPlay packages up every piece of data necessary to correctly reproduce the bug on any stateless target machine in the developer environment, without the application, its binaries, and other support data. Second, the data captured by vPlay is small, typically amounting to a few megabytes. vPlay achieves this without requiring changes to the applications, base kernel or hardware. vPlay employs a recording mechanism which provides data level independence between the application and its source environment by adopting a state machine model of the application to capture every piece of state accessed by the application. vPlay minimizes the size of the recording through a new technique called partial checkpointing, to efficiently capture the partial intermediate state of the application required to replay just the last few moments of its execution prior to the failure. The recorded state is saved as a partial checkpoint along with metadata representing the information specific to the source environment, such as call- ing convention used for the system calls on the source system, to make it portable across operating systems. A partial checkpoint is loaded by a partial checkpoint loader, which itself is designed to be portable across different operating systems. Partial checkpointing is combined with a logging mechanism, which monitors the application to identify and record relevant accessed state for root cause analysis and to record application's nondeterministic events. vPlay introduces a new type of virtualization abstraction called vPlay Container, to natively replay an application built for one operating system on another. vPlay Container relies on the self-contained recording produced by vPlay to decouple the application from the target operating system environment in three key areas. The application is decoupled from (1) the address space and its content by transparently fulfilling its memory accesses, (2) the instructions and the processor MMU structures such as segment descriptor tables through a binary translation technique designed specifically for user application code, (3) the operating system interface and its services by abstracting the system call interface through emulation and replay. To facilitate root cause analysis, vPlay Container integrates with a standard debugger to enable the user to set breakpoints and single step the replayed execution of the application to examine the contents of variables and other program state at each source line. We have implemented a vPlay prototype which can record unmodified Linux applications and natively replay them on different versions of Linux as well as Windows. Experiments with several applications including Apache and MySQL show that vPlay can reproduce real bugs and be used in production with modest recording overhead
Estudo sobre processamento maciçamente paralelo na internet
Orientador: Marco Aurélio Amaral HenriquesTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de ComputaçãoResumo: Este trabalho estuda a possibilidade de aproveitar o poder de processamento agregado dos computadores conectados pela Internet para resolver problemas de grande porte. O trabalho apresenta um estudo do problema tanto do ponto de vista teórico quanto prático. Desde o ponto de vista teórico estudam-se as características das aplicações paralelas que podem tirar proveito de um ambiente computacional com um grande número de computadores heterogêneos fracamente acoplados. Desde o ponto de vista prático estudam-se os problemas fundamentais a serem resolvidos para se construir um computador paralelo virtual com estas características e propõem-se soluções para alguns dos mais importantes como balanceamento de carga e tolerância a falhas. Os resultados obtidos indicam que é possível construir um computador paralelo virtual robusto, escalável e tolerante a falhas e obter bons resultados na execução de aplicações com alta razão computação/comunicaçãoAbstract: This thesis explores the possibility of using the aggregated processing power of computers connected by the Internet to solve large problems. The issue is studied both from the theoretical and practical point of views. From the theoretical perspective this work studies the characteristics that parallel applications should have to be able to exploit an environment with a large, weakly connected set of computers. From the practical perspective the thesis indicates the fundamental problems to be solved in order to construct a large parallel virtual computer, and proposes solutions to some of the most important of them, such as load balancing and fault tolerance. The results obtained so far indicate that it is possible to construct a robust, scalable and fault tolerant parallel virtual computer and use it to execute applications with high computing/communication ratioDoutoradoEngenharia de ComputaçãoDoutor em Engenharia Elétric
Performance evaluation of VM-level record-and-replay techniques and applications
Virtual machine level record and replay can be used for complex system debugging and analysis, fault-tolerance replication and forensic analysis. Previous work on performance evaluation of RnR frameworks are not complete enough due to their narrow focuses. RnR related projects either focus on performance evaluation of plain record and replay mechanisms or specifically target the effectiveness of the functionality RnR supports.
In order to identify the performance bottlenecks in the complicated RnR system and its various applications, this thesis conducts a thorough evaluation and analysis on 3 different modes of RnR, that is, record, replay with checkpointing and replay with VMI analysis. Both RnR system developer and users can benefit from our work. With our evaluation results, system developer can propose more efficient design accordingly, and RnR users can configure the system properly to achieve expected performance
SimuBoost: Scalable Parallelization of Functional System Simulation
Für das Sammeln detaillierter Laufzeitinformationen, wie Speicherzugriffsmustern, wird in der Betriebssystem- und Sicherheitsforschung häufig auf die funktionale Systemsimulation zurückgegriffen. Der Simulator führt dabei die zu untersuchende Arbeitslast in einer virtuellen Maschine (VM) aus, indem er schrittweise Instruktionen interpretiert oder derart übersetzt, sodass diese auf dem Zustand der VM arbeiten. Dieser Prozess ermöglicht es, eine umfangreiche Instrumentierung durchzuführen und so an Informationen zum Laufzeitverhalten zu gelangen, die auf einer physischen Maschine nicht zugänglich sind.
Obwohl die funktionale Systemsimulation als mächtiges Werkzeug gilt, stellt die durch die Interpretation oder Übersetzung resultierende immense Ausführungsverlangsamung eine substanzielle Einschränkung des Verfahrens dar. Im Vergleich zu einer nativen Ausführung messen wir für QEMU eine 30-fache Verlangsamung, wobei die Aufzeichnung von Speicherzugriffen diesen Faktor verdoppelt. Mit Simulatoren, die umfangreichere Instrumentierungsmöglichkeiten mitbringen als QEMU, kann die Verlangsamung um eine Größenordnung höher ausfallen. Dies macht die funktionale Simulation für lang laufende, vernetzte oder interaktive Arbeitslasten uninteressant. Darüber hinaus erzeugt die Verlangsamung ein unrealistisches Zeitverhalten, sobald Aktivitäten außerhalb der VM (z. B. Ein-/Ausgabe) involviert sind.
In dieser Arbeit stellen wir SimuBoost vor, eine Methode zur drastischen Beschleunigung funktionaler Systemsimulation. SimuBoost führt die zu untersuchende Arbeitslast zunächst in einer schnellen hardwaregestützten virtuellen Maschine aus. Dies ermöglicht volle Interaktivität mit Benutzern und Netzwerkgeräten. Während der Ausführung erstellt SimuBoost periodisch Abbilder der VM (engl. Checkpoints). Diese dienen als Ausgangspunkt für eine parallele Simulation, bei der jedes Intervall unabhängig simuliert und analysiert wird. Eine heterogene deterministische Wiederholung (engl. heterogeneous deterministic Replay) garantiert, dass in dieser Phase die vorherige hardwaregestützte Ausführung jedes Intervalls exakt reproduziert wird, einschließlich Interaktionen und realistischem Zeitverhalten.
Unser Prototyp ist in der Lage, die Laufzeit einer funktionalen Systemsimulation deutlich zu reduzieren. Während mit herkömmlichen Verfahren für die Simulation des Bauprozesses eines modernen Linux über 5 Stunden benötigt werden, schließt SimuBoost die Simulation in nur 15 Minuten ab. Dies sind lediglich 16% mehr Zeit, als der Bau in einer schnellen hardwaregestützten VM in Anspruch nimmt. SimuBoost ist imstande, diese Geschwindigkeit auch bei voller Instrumentierung zur Aufzeichnung von Speicherzugriffen beizubehalten.
Die vorliegende Arbeit ist das erste Projekt, welches das Konzept der Partitionierung und Parallelisierung der Ausführungszeit auf die interaktive Systemvirtualisierung in einer Weise anwendet, die eine sofortige parallele funktionale Simulation gestattet. Wir ergänzen die praktische Umsetzung mit einem mathematischen Modell zur formalen Beschreibung der Beschleunigungseigenschaften. Dies erlaubt es, für ein gegebenes Szenario die voraussichtliche parallele Simulationszeit zu prognostizieren und gibt eine Orientierung zur Wahl der optimalen Intervalllänge. Im Gegensatz zu bisherigen Arbeiten legt SimuBoost einen starken Fokus auf die Skalierbarkeit über die Grenzen eines einzelnen physischen Systems hinaus. Ein zentraler Schlüssel hierzu ist der Einsatz moderner Checkpointing-Technologien. Im Rahmen dieser Arbeit präsentieren wir zwei neuartige Methoden zur effizienten und effektiven Kompression von periodischen Systemabbildern
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