5,456 research outputs found
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures
Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs
Communication channel analysis and real time compressed sensing for high density neural recording devices
Next generation neural recording and Brain-
Machine Interface (BMI) devices call for high density or distributed
systems with more than 1000 recording sites. As the
recording site density grows, the device generates data on the
scale of several hundred megabits per second (Mbps). Transmitting
such large amounts of data induces significant power
consumption and heat dissipation for the implanted electronics.
Facing these constraints, efficient on-chip compression techniques
become essential to the reduction of implanted systems power
consumption. This paper analyzes the communication channel
constraints for high density neural recording devices. This paper
then quantifies the improvement on communication channel
using efficient on-chip compression methods. Finally, This paper
describes a Compressed Sensing (CS) based system that can
reduce the data rate by > 10x times while using power on
the order of a few hundred nW per recording channel
Unequal Error Protected JPEG 2000 Broadcast Scheme with Progressive Fountain Codes
This paper proposes a novel scheme, based on progressive fountain codes, for
broadcasting JPEG 2000 multimedia. In such a broadcast scheme, progressive
resolution levels of images/video have been unequally protected when
transmitted using the proposed progressive fountain codes. With progressive
fountain codes applied in the broadcast scheme, the resolutions of images (JPEG
2000) or videos (MJPEG 2000) received by different users can be automatically
adaptive to their channel qualities, i.e. the users with good channel qualities
are possible to receive the high resolution images/vedio while the users with
bad channel qualities may receive low resolution images/vedio. Finally, the
performance of the proposed scheme is evaluated with the MJPEG 2000 broadcast
prototype
Performance Evaluation of Video Communications over 4G Network
With exponential increase in the volumes of video traffic in cellular
net-works, there is an increasing need for optimizing the quality of video
delivery. 4G networks (Long Term Evolution Advanced or LTE A) are being
introduced in many countries worldwide, which allow a downlink speed of upto 1
Gbps and uplink of 100 Mbps over a single base station. In this paper, we
characterize the performance of LTE A physical layer in terms of transmitted
video quality when the channel condi-tions and LTE settings are varied. We test
the performance achieved as the channel quality is changed and HARQ features
are enabled in physical layer. Blocking and blurring metrics were used to model
image quality.Comment: Accepted in ICACNI 2013. arXiv admin note: substantial text overlap
with arXiv:1304.375
Enabling error-resilient internet broadcasting using motion compensated spatial partitioning and packet FEC for the dirac video codec
Video transmission over the wireless or wired
network require protection from channel errors since compressed video bitstreams are very sensitive to transmission errors because of the use of predictive coding and variable length coding. In this paper, a simple, low complexity and patent free error-resilient coding is proposed. It is based upon the idea of using spatial partitioning on the motion compensated residual frame without employing the transform coefficient coding. The proposed scheme is intended for open source Dirac video codec in order to enable the codec to be used for Internet
broadcasting. By partitioning the wavelet transform coefficients of the motion compensated residual frame into groups and independently processing each group using arithmetic coding and Forward Error Correction (FEC), robustness to transmission errors over the packet erasure
wired network could be achieved. Using the Rate
Compatibles Punctured Code (RCPC) and Turbo Code
(TC) as the FEC, the proposed technique provides
gracefully decreasing perceptual quality over packet loss rates up to 30%. The PSNR performance is much better when compared with the conventional data partitioning only methods. Simulation results show that the use of multiple
partitioning of wavelet coefficient in Dirac can achieve up to 8 dB PSNR gain over its existing un-partitioned method
Child labour: the case study in Bangladesh
Child labour involves of person that age below than 17 years old. Child labour often happen in poor countries such as Bangladesh. In Bangladesh, the issue of child labour might be the biggest issue. Bangladesh come up with Bangladesh Labour Act (BLA) that did not allow any person age below from fourteen years old to work (Nawshin et al, 2019). One of the aim or purpose of this act is to prevent teen workers in order to get the proper payment of any work. This is because when organization use child labour, they might be paid at lower rate because children usually do not have much responsible in their family compared to teen workers. This indirectly cause an economic matter in a family
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