53,834 research outputs found

    Self-Selective Correlation Ship Tracking Method for Smart Ocean System

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    In recent years, with the development of the marine industry, navigation environment becomes more complicated. Some artificial intelligence technologies, such as computer vision, can recognize, track and count the sailing ships to ensure the maritime security and facilitates the management for Smart Ocean System. Aiming at the scaling problem and boundary effect problem of traditional correlation filtering methods, we propose a self-selective correlation filtering method based on box regression (BRCF). The proposed method mainly include: 1) A self-selective model with negative samples mining method which effectively reduces the boundary effect in strengthening the classification ability of classifier at the same time; 2) A bounding box regression method combined with a key points matching method for the scale prediction, leading to a fast and efficient calculation. The experimental results show that the proposed method can effectively deal with the problem of ship size changes and background interference. The success rates and precisions were higher than Discriminative Scale Space Tracking (DSST) by over 8 percentage points on the marine traffic dataset of our laboratory. In terms of processing speed, the proposed method is higher than DSST by nearly 22 Frames Per Second (FPS)

    DART: Distribution Aware Retinal Transform for Event-based Cameras

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    We introduce a generic visual descriptor, termed as distribution aware retinal transform (DART), that encodes the structural context using log-polar grids for event cameras. The DART descriptor is applied to four different problems, namely object classification, tracking, detection and feature matching: (1) The DART features are directly employed as local descriptors in a bag-of-features classification framework and testing is carried out on four standard event-based object datasets (N-MNIST, MNIST-DVS, CIFAR10-DVS, NCaltech-101). (2) Extending the classification system, tracking is demonstrated using two key novelties: (i) For overcoming the low-sample problem for the one-shot learning of a binary classifier, statistical bootstrapping is leveraged with online learning; (ii) To achieve tracker robustness, the scale and rotation equivariance property of the DART descriptors is exploited for the one-shot learning. (3) To solve the long-term object tracking problem, an object detector is designed using the principle of cluster majority voting. The detection scheme is then combined with the tracker to result in a high intersection-over-union score with augmented ground truth annotations on the publicly available event camera dataset. (4) Finally, the event context encoded by DART greatly simplifies the feature correspondence problem, especially for spatio-temporal slices far apart in time, which has not been explicitly tackled in the event-based vision domain.Comment: 12 pages, revision submitted to TPAMI in Nov 201

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery
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