5,212 research outputs found

    Unsupervised Discovery of Parts, Structure, and Dynamics

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    Humans easily recognize object parts and their hierarchical structure by watching how they move; they can then predict how each part moves in the future. In this paper, we propose a novel formulation that simultaneously learns a hierarchical, disentangled object representation and a dynamics model for object parts from unlabeled videos. Our Parts, Structure, and Dynamics (PSD) model learns to, first, recognize the object parts via a layered image representation; second, predict hierarchy via a structural descriptor that composes low-level concepts into a hierarchical structure; and third, model the system dynamics by predicting the future. Experiments on multiple real and synthetic datasets demonstrate that our PSD model works well on all three tasks: segmenting object parts, building their hierarchical structure, and capturing their motion distributions.Comment: ICLR 2019. The first two authors contributed equally to this wor

    A robust motion estimation and segmentation approach to represent moving images with layers

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    The paper provides a robust representation of moving images based on layers. To that goal, we have designed efficient motion estimation and segmentation techniques by affine model fitting suitable for the construction of layers. Layered representations, originally introduced by Wang and Adelson (see IEEE Transactions on Image Processing, vol.3, no.5, p.625-38, 1994) are important in several applications. In particular they are very appropriate for object tracking, object manipulation and content-based scalability which are among the main functionalities of the future MPEG-4 standard. In addition a variety of examples are provided that give a deep insight into the performance bounds of the representation of moving images using layers.Peer ReviewedPostprint (published version

    Image-based rendering and synthesis

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    Multiview imaging (MVI) is currently the focus of some research as it has a wide range of applications and opens up research in other topics and applications, including virtual view synthesis for three-dimensional (3D) television (3DTV) and entertainment. However, a large amount of storage is needed by multiview systems and are difficult to construct. The concept behind allowing 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction is image-based rendering (IBR). Using images as the primary substrate, IBR has many potential applications including for video games, virtual travel and others. The technique creates new views of scenes which are reconstructed from a collection of densely sampled images or videos. The IBR concept has different classification such as knowing 3D models and the lighting conditions and be rendered using conventional graphic techniques. Another is lightfield or lumigraph rendering which depends on dense sampling with no or very little geometry for rendering without recovering the exact 3D-models.published_or_final_versio

    Depth-based Multi-View 3D Video Coding

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    3D coding tools final report

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    Livrable D4.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D4.3 du projet. Son titre : 3D coding tools final repor

    Visual pathways from the perspective of cost functions and multi-task deep neural networks

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    Vision research has been shaped by the seminal insight that we can understand the higher-tier visual cortex from the perspective of multiple functional pathways with different goals. In this paper, we try to give a computational account of the functional organization of this system by reasoning from the perspective of multi-task deep neural networks. Machine learning has shown that tasks become easier to solve when they are decomposed into subtasks with their own cost function. We hypothesize that the visual system optimizes multiple cost functions of unrelated tasks and this causes the emergence of a ventral pathway dedicated to vision for perception, and a dorsal pathway dedicated to vision for action. To evaluate the functional organization in multi-task deep neural networks, we propose a method that measures the contribution of a unit towards each task, applying it to two networks that have been trained on either two related or two unrelated tasks, using an identical stimulus set. Results show that the network trained on the unrelated tasks shows a decreasing degree of feature representation sharing towards higher-tier layers while the network trained on related tasks uniformly shows high degree of sharing. We conjecture that the method we propose can be used to analyze the anatomical and functional organization of the visual system and beyond. We predict that the degree to which tasks are related is a good descriptor of the degree to which they share downstream cortical-units.Comment: 16 pages, 5 figure
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