12,348 research outputs found

    Embeddings of 3-connected 3-regular planar graphs on surfaces of non-negative Euler characteristic

    Full text link
    Whitney's theorem states that every 3-connected planar graph is uniquely embeddable on the sphere. On the other hand, it has many inequivalent embeddings on another surface. We shall characterize structures of a 33-connected 33-regular planar graph GG embedded on the projective-plane, the torus and the Klein bottle, and give a one-to-one correspondence between inequivalent embeddings of GG on each surface and some subgraphs of the dual of GG embedded on the sphere. These results enable us to give explicit bounds for the number of inequivalent embeddings of GG on each surface, and propose effective algorithms for enumerating and counting these embeddings.Comment: 19 pages, 12 figure

    LINE: Large-scale Information Network Embedding

    Full text link
    This paper studies the problem of embedding very large information networks into low-dimensional vector spaces, which is useful in many tasks such as visualization, node classification, and link prediction. Most existing graph embedding methods do not scale for real world information networks which usually contain millions of nodes. In this paper, we propose a novel network embedding method called the "LINE," which is suitable for arbitrary types of information networks: undirected, directed, and/or weighted. The method optimizes a carefully designed objective function that preserves both the local and global network structures. An edge-sampling algorithm is proposed that addresses the limitation of the classical stochastic gradient descent and improves both the effectiveness and the efficiency of the inference. Empirical experiments prove the effectiveness of the LINE on a variety of real-world information networks, including language networks, social networks, and citation networks. The algorithm is very efficient, which is able to learn the embedding of a network with millions of vertices and billions of edges in a few hours on a typical single machine. The source code of the LINE is available online.Comment: WWW 201
    • …
    corecore