11,856 research outputs found
Extended pipeline for content-based feature engineering in music genre recognition
We present a feature engineering pipeline for the construction of musical
signal characteristics, to be used for the design of a supervised model for
musical genre identification. The key idea is to extend the traditional
two-step process of extraction and classification with additive stand-alone
phases which are no longer organized in a waterfall scheme. The whole system is
realized by traversing backtrack arrows and cycles between various stages. In
order to give a compact and effective representation of the features, the
standard early temporal integration is combined with other selection and
extraction phases: on the one hand, the selection of the most meaningful
characteristics based on information gain, and on the other hand, the inclusion
of the nonlinear correlation between this subset of features, determined by an
autoencoder. The results of the experiments conducted on GTZAN dataset reveal a
noticeable contribution of this methodology towards the model's performance in
classification task.Comment: ICASSP 201
The GTZAN dataset: Its contents, its faults, their effects on evaluation, and its future use
The GTZAN dataset appears in at least 100 published works, and is the
most-used public dataset for evaluation in machine listening research for music
genre recognition (MGR). Our recent work, however, shows GTZAN has several
faults (repetitions, mislabelings, and distortions), which challenge the
interpretability of any result derived using it. In this article, we disprove
the claims that all MGR systems are affected in the same ways by these faults,
and that the performances of MGR systems in GTZAN are still meaningfully
comparable since they all face the same faults. We identify and analyze the
contents of GTZAN, and provide a catalog of its faults. We review how GTZAN has
been used in MGR research, and find few indications that its faults have been
known and considered. Finally, we rigorously study the effects of its faults on
evaluating five different MGR systems. The lesson is not to banish GTZAN, but
to use it with consideration of its contents.Comment: 29 pages, 7 figures, 6 tables, 128 reference
Deep Learning and Music Adversaries
OA Monitor ExerciseOA Monitor ExerciseAn {\em adversary} is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems applied to image object recognition, which exploits the parameters of the system to find the minimal perturbation of the input image such that the network misclassifies it with high confidence. We adapt this approach to construct and deploy an adversary of deep learning systems applied to music content analysis. In our case, however, the input to the systems is magnitude spectral frames, which requires special care in order to produce valid input audio signals from network-derived perturbations. For two different train-test partitionings of two benchmark datasets, and two different deep architectures, we find that this adversary is very effective in defeating the resulting systems. We find the convolutional networks are more robust, however, compared with systems based on a majority vote over individually classified audio frames. Furthermore, we integrate the adversary into the training of new deep systems, but do not find that this improves their resilience against the same adversary
Drum Transcription via Classification of Bar-level Rhythmic Patterns
acceptedMatthias Mauch is supported by a Royal Academy of Engineering
Research Fellowshi
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