1,672,909 research outputs found
Exploring resilience for effective learning in computer science education
Background and context:
Many factors have been shown to be important for supporting effective learning and teaching – and thus progression and success – in formal educational contexts. While factors such as key introductory-level computer science knowledge and skills, as well as pre-university learning and qualifications, have been extensively explored, the impact of measures of positive psychology are less well understood for the discipline of computer science. This preliminary work investigates the relationships between effective learning and success, and two measures of positive psychology, Grit (Duckworth’s 12-item Grit scale) [6] and the Nicolson McBride Resilience Quotient (NMRQ) [3], in success in first-year undergraduate computer science to provide insight into the factors that impact on the transition from secondary education into tertiary education
Case study - improving teaching and learning effectiveness of computer science courses
This paper summarizes our experience teaching several courses at Metropolitan College of Boston University Computer Science department over five years. A number of innovative teaching techniques are presented in this paper. We specifically address the role of a project archive, when designing a course. This research paper explores survey results from every running of courses, from 2014 to 2019. During each class, students participated in two distinct surveys: first, dealing with key learning outcomes, and, second, with teaching techniques used. This paper makes several practical recommendations based on the analysis of collected data. The research validates the value of a sound repository of technical term projects and the role such repository plays in effective teaching and learning of computer science courses.Accepted manuscrip
Enthusing and inspiring with reusable kinaesthetic activities
We describe the experiences of three University projects that use a style of physical, non-computer based activity to enthuse and teach school students computer science concepts. We show that this kind of activity is effective as an outreach and teaching resource even when reused across different age/ability ranges, in lecture and workshop formats and for delivery by different people. We introduce the concept of a Reusable Outreach Object (ROO) that extends Reusable Learning Objects. and argue for a community effort in developing a repository of such objects
Computational sense: the role of technology in the education of digital librarians
The rapid progress of digital library technology from research to implementation has created a force for change in the curricula of library schools. The education of future librarians has always had to adapt to new technologies but the pace, complexity and implications of digital libraries pose considerable challenges. In this article we explore how we might successfully blend elements of computer science and library science to produce effective educational experiences for the digital librarians of tomorrow. We first outline the background to current digital librarian education and then propose the concept of computational sense as an appropriate meeting point for these two disciplines
The Immune System: the ultimate fractionated cyber-physical system
In this little vision paper we analyze the human immune system from a
computer science point of view with the aim of understanding the architecture
and features that allow robust, effective behavior to emerge from local sensing
and actions. We then recall the notion of fractionated cyber-physical systems,
and compare and contrast this to the immune system. We conclude with some
challenges.Comment: In Proceedings Festschrift for Dave Schmidt, arXiv:1309.455
An Intelligent Tutoring System for Teaching the 7 Characteristics for Living Things
Recently, due to the rapid progress of computer technology, researchers develop an effective computer program to enhance the achievement of the student in learning process, which is Intelligent Tutoring System (ITS). Science is important because it influences most aspects of everyday life, including food, energy, medicine, leisure activities and more. So learning science subject at school is very useful, but the students face some problem in learning it. So we designed an ITS system to help them understand this subject easily and smoothly by analyzing it and explaining it in a systematic way.
In this paper, we describe the design of an Intelligent Tutoring System for teaching science for grade seven to help students know the 7 characteristics for living things smoothly. The system provides all topics of living things and generates some questions for each topic and the students should answer these questions correctly to move to the next level.
In the result of an evaluation of the ITS, students like the system and they said that it is very useful for them and for their studies
- …