297 research outputs found

    PROTECT: Proximity-based Trust-advisor using Encounters for Mobile Societies

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    Many interactions between network users rely on trust, which is becoming particularly important given the security breaches in the Internet today. These problems are further exacerbated by the dynamics in wireless mobile networks. In this paper we address the issue of trust advisory and establishment in mobile networks, with application to ad hoc networks, including DTNs. We utilize encounters in mobile societies in novel ways, noticing that mobility provides opportunities to build proximity, location and similarity based trust. Four new trust advisor filters are introduced - including encounter frequency, duration, behavior vectors and behavior matrices - and evaluated over an extensive set of real-world traces collected from a major university. Two sets of statistical analyses are performed; the first examines the underlying encounter relationships in mobile societies, and the second evaluates DTN routing in mobile peer-to-peer networks using trust and selfishness models. We find that for the analyzed trace, trust filters are stable in terms of growth with time (3 filters have close to 90% overlap of users over a period of 9 weeks) and the results produced by different filters are noticeably different. In our analysis for trust and selfishness model, our trust filters largely undo the effect of selfishness on the unreachability in a network. Thus improving the connectivity in a network with selfish nodes. We hope that our initial promising results open the door for further research on proximity-based trust

    GTDM: A DTN Routing on Noncooperative Game Theory in a City Environment

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    The performance of delay tolerant networks (DTNs) can be influenced by movement model in different application environments. The existing routing algorithms of DTNs do not meet the current city environments due to the large differences in node densities, social characteristics, and limited energy. The key indicators of DTNs such as success delivery ratio, average delivery latency, network lifetime, and network overhead ratio can influence the performances of civil DTNs applications. Aiming to improve the key indicators of DTNs in city environments, this paper presents a fixed sink station based structure and a more proper routing algorithm named Game Theory Based Decision Making (GTDM). GTDM shows decision-making process for neighborhood selection and packet delivering strategy which is based on the noncooperative game theory method and city environment characteristics. GTDM performance is evaluated using numerical simulations under Working Day Movement (WDM) model and the results suggested that GTDM outperforms other traditional DTNs routing approaches, such as Epidemic and Prophet algorithms

    A Taxonomy on Misbehaving Nodes in Delay Tolerant Networks

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    Delay Tolerant Networks (DTNs) are type of Intermittently Connected Networks (ICNs) featured by long delay, intermittent connectivity, asymmetric data rates and high error rates. DTNs have been primarily developed for InterPlanetary Networks (IPNs), however, have shown promising potential in challenged networks i.e. DakNet, ZebraNet, KioskNet and WiderNet. Due to unique nature of intermittent connectivity and long delay, DTNs face challenges in routing, key management, privacy, fragmentation and misbehaving nodes. Here, misbehaving nodes i.e. malicious and selfish nodes launch various attacks including flood, packet drop and fake packets attack, inevitably overuse scarce resources (e.g., buffer and bandwidth) in DTNs. The focus of this survey is on a review of misbehaving node attacks, and detection algorithms. We firstly classify various of attacks depending on the type of misbehaving nodes. Then, detection algorithms for these misbehaving nodes are categorized depending on preventive and detective based features. The panoramic view on misbehaving nodes and detection algorithms are further analyzed, evaluated mathematically through a number of performance metrics. Future directions guiding this topic are also presented

    Bayesian based selfish aware routing on Delay Tolerant Networks

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    Delay Tolerant Networks (DTNs) aim to increase messages delivery ratio in environments where it is not possible to establish an end-to-end connection. Although the research of new DTN routing protocols has been gaining some relevance, those protocols usually assume that nodes in a network will collaborate. Nodes can behave selfishly, leading to the inappropriate use of resources, following up the malfunction of the network environment. This paper presents an extension based on bayesian game theory to existing routing protocols. Each node tries to figure others node’s type using the Naive Bayes classifier and behaves appropriately in order to achieve optimal results across the cooperative nodes. The regarded data through the exchangeable events between nodes can also be used to calculate each node’s selfishness, assigning the acceptance and respective delivery probability of a message to its destination. The filter extension improved the delivery ratio of the cooperative nodes on selfish networks.FEDER Funds through the Programa Operacional Fatores de Competitividade COMPETE and by National Funds through the FCT - Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) within project FCOMP-01-0124-FEDER-02267
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