39,658 research outputs found

    How Much is the Whole Really More than the Sum of its Parts? 1 + 1 = 2.5: Superlinear Productivity in Collective Group Actions

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    In a variety of open source software projects, we document a superlinear growth of production (RcβR \sim c^\beta) as a function of the number of active developers cc, with β4/3\beta \simeq 4/3 with large dispersions. For a typical project in this class, doubling of the group size multiplies typically the output by a factor 2β=2.52^\beta=2.5, explaining the title. This superlinear law is found to hold for group sizes ranging from 5 to a few hundred developers. We propose two classes of mechanisms, {\it interaction-based} and {\it large deviation}, along with a cascade model of productive activity, which unifies them. In this common framework, superlinear productivity requires that the involved social groups function at or close to criticality, in the sense of a subtle balance between order and disorder. We report the first empirical test of the renormalization of the exponent of the distribution of the sizes of first generation events into the renormalized exponent of the distribution of clusters resulting from the cascade of triggering over all generation in a critical branching process in the non-meanfield regime. Finally, we document a size effect in the strength and variability of the superlinear effect, with smaller groups exhibiting widely distributed superlinear exponents, some of them characterizing highly productive teams. In contrast, large groups tend to have a smaller superlinearity and less variability.Comment: 29 pages, 8 figure

    Developing an h-index for OSS developers

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    The public data available in Open Source Software (OSS) repositories has been used for many practical reasons: detecting community structures; identifying key roles among developers; understanding software quality; predicting the arousal of bugs in large OSS systems, and so on; but also to formulate and validate new metrics and proof-of-concepts on general, non-OSS specific, software engineering aspects. One of the results that has not emerged yet from the analysis of OSS repositories is how to help the “career advancement” of developers: given the available data on products and processes used in OSS development, it should be possible to produce measurements to identify and describe a developer, that could be used externally as a measure of recognition and experience. This paper builds on top of the h-index, used in academic contexts, and which is used to determine the recognition of a researcher among her peers. By creating similar indices for OSS (or any) developers, this work could help defining a baseline for measuring and comparing the contributions of OSS developers in an objective, open and reproducible way

    We Don't Need Another Hero? The Impact of "Heroes" on Software Development

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    A software project has "Hero Developers" when 80% of contributions are delivered by 20% of the developers. Are such heroes a good idea? Are too many heroes bad for software quality? Is it better to have more/less heroes for different kinds of projects? To answer these questions, we studied 661 open source projects from Public open source software (OSS) Github and 171 projects from an Enterprise Github. We find that hero projects are very common. In fact, as projects grow in size, nearly all project become hero projects. These findings motivated us to look more closely at the effects of heroes on software development. Analysis shows that the frequency to close issues and bugs are not significantly affected by the presence of project type (Public or Enterprise). Similarly, the time needed to resolve an issue/bug/enhancement is not affected by heroes or project type. This is a surprising result since, before looking at the data, we expected that increasing heroes on a project will slow down howfast that project reacts to change. However, we do find a statistically significant association between heroes, project types, and enhancement resolution rates. Heroes do not affect enhancement resolution rates in Public projects. However, in Enterprise projects, the more heroes increase the rate at which project complete enhancements. In summary, our empirical results call for a revision of a long-held truism in software engineering. Software heroes are far more common and valuable than suggested by the literature, particularly for medium to large Enterprise developments. Organizations should reflect on better ways to find and retain more of these heroesComment: 8 pages + 1 references, Accepted to International conference on Software Engineering - Software Engineering in Practice, 201

    git2net - Mining Time-Stamped Co-Editing Networks from Large git Repositories

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    Data from software repositories have become an important foundation for the empirical study of software engineering processes. A recurring theme in the repository mining literature is the inference of developer networks capturing e.g. collaboration, coordination, or communication from the commit history of projects. Most of the studied networks are based on the co-authorship of software artefacts defined at the level of files, modules, or packages. While this approach has led to insights into the social aspects of software development, it neglects detailed information on code changes and code ownership, e.g. which exact lines of code have been authored by which developers, that is contained in the commit log of software projects. Addressing this issue, we introduce git2net, a scalable python software that facilitates the extraction of fine-grained co-editing networks in large git repositories. It uses text mining techniques to analyse the detailed history of textual modifications within files. This information allows us to construct directed, weighted, and time-stamped networks, where a link signifies that one developer has edited a block of source code originally written by another developer. Our tool is applied in case studies of an Open Source and a commercial software project. We argue that it opens up a massive new source of high-resolution data on human collaboration patterns.Comment: MSR 2019, 12 pages, 10 figure

    Report on the Third Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE3)

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    This report records and discusses the Third Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE3). The report includes a description of the keynote presentation of the workshop, which served as an overview of sustainable scientific software. It also summarizes a set of lightning talks in which speakers highlighted to-the-point lessons and challenges pertaining to sustaining scientific software. The final and main contribution of the report is a summary of the discussions, future steps, and future organization for a set of self-organized working groups on topics including developing pathways to funding scientific software; constructing useful common metrics for crediting software stakeholders; identifying principles for sustainable software engineering design; reaching out to research software organizations around the world; and building communities for software sustainability. For each group, we include a point of contact and a landing page that can be used by those who want to join that group's future activities. The main challenge left by the workshop is to see if the groups will execute these activities that they have scheduled, and how the WSSSPE community can encourage this to happen

    Open Source Software: The New Intellectual Property Paradigm

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    Open source methods for creating software rely on developers who voluntarily reveal code in the expectation that other developers will reciprocate. Open source incentives are distinct from earlier uses of intellectual property, leading to different types of inefficiencies and different biases in R&D investment. Open source style of software development remedies a defect of intellectual property protection, namely, that it does not generally require or encourage disclosure of source code. We review a considerable body of survey evidence and theory that seeks to explain why developers participate in open source collaborations instead of keeping their code proprietary, and evaluates the extent to which open source may improve welfare compared to proprietary development.
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