8,035 research outputs found
Sequential Recommendation with Self-Attentive Multi-Adversarial Network
Recently, deep learning has made significant progress in the task of
sequential recommendation. Existing neural sequential recommenders typically
adopt a generative way trained with Maximum Likelihood Estimation (MLE). When
context information (called factor) is involved, it is difficult to analyze
when and how each individual factor would affect the final recommendation
performance. For this purpose, we take a new perspective and introduce
adversarial learning to sequential recommendation. In this paper, we present a
Multi-Factor Generative Adversarial Network (MFGAN) for explicitly modeling the
effect of context information on sequential recommendation. Specifically, our
proposed MFGAN has two kinds of modules: a Transformer-based generator taking
user behavior sequences as input to recommend the possible next items, and
multiple factor-specific discriminators to evaluate the generated sub-sequence
from the perspectives of different factors. To learn the parameters, we adopt
the classic policy gradient method, and utilize the reward signal of
discriminators for guiding the learning of the generator. Our framework is
flexible to incorporate multiple kinds of factor information, and is able to
trace how each factor contributes to the recommendation decision over time.
Extensive experiments conducted on three real-world datasets demonstrate the
superiority of our proposed model over the state-of-the-art methods, in terms
of effectiveness and interpretability
Imitating Driver Behavior with Generative Adversarial Networks
The ability to accurately predict and simulate human driving behavior is
critical for the development of intelligent transportation systems. Traditional
modeling methods have employed simple parametric models and behavioral cloning.
This paper adopts a method for overcoming the problem of cascading errors
inherent in prior approaches, resulting in realistic behavior that is robust to
trajectory perturbations. We extend Generative Adversarial Imitation Learning
to the training of recurrent policies, and we demonstrate that our model
outperforms rule-based controllers and maximum likelihood models in realistic
highway simulations. Our model both reproduces emergent behavior of human
drivers, such as lane change rate, while maintaining realistic control over
long time horizons.Comment: 8 pages, 6 figure
Skeleton-aided Articulated Motion Generation
This work make the first attempt to generate articulated human motion
sequence from a single image. On the one hand, we utilize paired inputs
including human skeleton information as motion embedding and a single human
image as appearance reference, to generate novel motion frames, based on the
conditional GAN infrastructure. On the other hand, a triplet loss is employed
to pursue appearance-smoothness between consecutive frames. As the proposed
framework is capable of jointly exploiting the image appearance space and
articulated/kinematic motion space, it generates realistic articulated motion
sequence, in contrast to most previous video generation methods which yield
blurred motion effects. We test our model on two human action datasets
including KTH and Human3.6M, and the proposed framework generates very
promising results on both datasets.Comment: ACM MM 201
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