25 research outputs found
ES Is More Than Just a Traditional Finite-Difference Approximator
An evolution strategy (ES) variant based on a simplification of a natural
evolution strategy recently attracted attention because it performs
surprisingly well in challenging deep reinforcement learning domains. It
searches for neural network parameters by generating perturbations to the
current set of parameters, checking their performance, and moving in the
aggregate direction of higher reward. Because it resembles a traditional
finite-difference approximation of the reward gradient, it can naturally be
confused with one. However, this ES optimizes for a different gradient than
just reward: It optimizes for the average reward of the entire population,
thereby seeking parameters that are robust to perturbation. This difference can
channel ES into distinct areas of the search space relative to gradient
descent, and also consequently to networks with distinct properties. This
unique robustness-seeking property, and its consequences for optimization, are
demonstrated in several domains. They include humanoid locomotion, where
networks from policy gradient-based reinforcement learning are significantly
less robust to parameter perturbation than ES-based policies solving the same
task. While the implications of such robustness and robustness-seeking remain
open to further study, this work's main contribution is to highlight such
differences and their potential importance
Safe Mutations for Deep and Recurrent Neural Networks through Output Gradients
While neuroevolution (evolving neural networks) has a successful track record
across a variety of domains from reinforcement learning to artificial life, it
is rarely applied to large, deep neural networks. A central reason is that
while random mutation generally works in low dimensions, a random perturbation
of thousands or millions of weights is likely to break existing functionality,
providing no learning signal even if some individual weight changes were
beneficial. This paper proposes a solution by introducing a family of safe
mutation (SM) operators that aim within the mutation operator itself to find a
degree of change that does not alter network behavior too much, but still
facilitates exploration. Importantly, these SM operators do not require any
additional interactions with the environment. The most effective SM variant
capitalizes on the intriguing opportunity to scale the degree of mutation of
each individual weight according to the sensitivity of the network's outputs to
that weight, which requires computing the gradient of outputs with respect to
the weights (instead of the gradient of error, as in conventional deep
learning). This safe mutation through gradients (SM-G) operator dramatically
increases the ability of a simple genetic algorithm-based neuroevolution method
to find solutions in high-dimensional domains that require deep and/or
recurrent neural networks (which tend to be particularly brittle to mutation),
including domains that require processing raw pixels. By improving our ability
to evolve deep neural networks, this new safer approach to mutation expands the
scope of domains amenable to neuroevolution