6,889 research outputs found

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas

    Elastic Multi-resource Network Slicing: Can Protection Lead to Improved Performance?

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    In order to meet the performance/privacy requirements of future data-intensive mobile applications, e.g., self-driving cars, mobile data analytics, and AR/VR, service providers are expected to draw on shared storage/computation/connectivity resources at the network "edge". To be cost-effective, a key functional requirement for such infrastructure is enabling the sharing of heterogeneous resources amongst tenants/service providers supporting spatially varying and dynamic user demands. This paper proposes a resource allocation criterion, namely, Share Constrained Slicing (SCS), for slices allocated predefined shares of the network's resources, which extends the traditional alpha-fairness criterion, by striking a balance among inter- and intra-slice fairness vs. overall efficiency. We show that SCS has several desirable properties including slice-level protection, envyfreeness, and load driven elasticity. In practice, mobile users' dynamics could make the cost of implementing SCS high, so we discuss the feasibility of using a simpler (dynamically) weighted max-min as a surrogate resource allocation scheme. For a setting with stochastic loads and elastic user requirements, we establish a sufficient condition for the stability of the associated coupled network system. Finally, and perhaps surprisingly, we show via extensive simulations that while SCS (and/or the surrogate weighted max-min allocation) provides inter-slice protection, they can achieve improved job delay and/or perceived throughput, as compared to other weighted max-min based allocation schemes whose intra-slice weight allocation is not share-constrained, e.g., traditional max-min or discriminatory processor sharing
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