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    Presenting tangible heritage through virtual reality in education contexts

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    Global trends in heritage related work point to an increasing use of cutting edge computing and technological setups. This emerging digital paradigm, which includes new tools and platforms such as virtual, augmented, and mixed reality, has revolutionized the documentation, representation and dissemination of the historical monuments (Addison 2000). This has positively impacted diverse sectors such as tourism, archeology, cultural heritage preservation, entertainment etc. Digital cultural heritage is transforming the education sector as well. It is opening up new avenues in academic research and is also significantly influencing stakeholders in school and higher education. In line with these developments, the project is constituted in the following domain: 360 degree Virtual Reality (VR) immersive experiences of historical monuments based on school syllabuses
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